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I noticed a memory leak on the stack when running the multi-viewport branch in my project. It's currently reproducible in the example_glfw_opengl3 project in the official VS solution. The leak happens in ImGui_ImplOpenGL3_RenderDrawData and ImGui::RenderPlatformWindowsDefault specifically when we move a window outside of the main viewport. When the window is moved in, the leak stops and the memory usage comes back to the idle state.
Screenshots/Video
Standalone, minimal, complete and verifiable example:
Thanks for the quick reply, this is most likely the issue. Drivers on the test machine are outdated (January 2021) and I cannot update them, but fortunately I was able to re-test on another GPU which worked fine. Closing as a duplicate of the mentioned issue.
Version/Branch of Dear ImGui:
Version: 1.89.2 WIP (18916)
Branch: docking
Back-end/Renderer/Compiler/OS
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Compiler: VS2019 SDK 10.0 (v142)
Operating System: Windows 10
My Issue/Question:
I noticed a memory leak on the stack when running the multi-viewport branch in my project. It's currently reproducible in the
example_glfw_opengl3
project in the official VS solution. The leak happens inImGui_ImplOpenGL3_RenderDrawData
andImGui::RenderPlatformWindowsDefault
specifically when we move a window outside of the main viewport. When the window is moved in, the leak stops and the memory usage comes back to the idle state.Screenshots/Video
Standalone, minimal, complete and verifiable example:
GLFW/OpenGL3 Example
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