diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 2369ea326d92..7b1d5fdda5df 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -42,8 +42,6 @@ HOW TO UPDATE? Breaking changes: -- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth - stack when number of components is 1. [#7095] [@Nahor] - imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Prefer using #define IMGUI_ENABLE_FREETYPE or see commented code for manual calls. - Removed CalcListClipping() marked obsolete in 1.86. (#3841) @@ -72,12 +70,15 @@ Other changes: - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order to allow passing through multiple widgets easily. (#3092, #5759, #787) +- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth + stack when number of components is 1. [#7095] [@Nahor] - Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096) - Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096) - DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121) [@Nahor] -- ColorEdit4: Layout tweaks for very small sizes. (#7120, #7121) +- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121) +- ColorPicker: Fixed saturation/value cursor radius not scaling properly. - Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) - Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize diff --git a/imgui.cpp b/imgui.cpp index 81be26d9c297..2e9c7f41a8a2 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8721,7 +8721,9 @@ static void ImGui::UpdateKeyboardInputs() GetKeyData(ImGuiMod_Super)->Down = io.KeySuper; } } +#endif + // Import legacy ImGuiNavInput_ io inputs and convert to gamepad keys #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; if (io.BackendUsingLegacyNavInputArray && nav_gamepad_active) @@ -8744,7 +8746,6 @@ static void ImGui::UpdateKeyboardInputs() MAP_LEGACY_NAV_INPUT_TO_KEY1(ImGuiKey_GamepadLStickDown, ImGuiNavInput_LStickDown); #undef NAV_MAP_KEY } -#endif #endif // Update aliases @@ -8753,7 +8754,7 @@ static void ImGui::UpdateKeyboardInputs() UpdateAliasKey(ImGuiKey_MouseWheelX, io.MouseWheelH != 0.0f, io.MouseWheelH); UpdateAliasKey(ImGuiKey_MouseWheelY, io.MouseWheel != 0.0f, io.MouseWheel); - // Synchronize io.KeyMods and io.KeyXXX values. + // Synchronize io.KeyMods and io.KeyCtrl/io.KeyShift/etc. values. // - New backends (1.87+): send io.AddKeyEvent(ImGuiMod_XXX) -> -> (here) deriving io.KeyMods + io.KeyXXX from key array. // - Legacy backends: set io.KeyXXX bools -> (above) set key array from io.KeyXXX -> (here) deriving io.KeyMods + io.KeyXXX from key array. // So with legacy backends the 4 values will do a unnecessary back-and-forth but it makes the code simpler and future facing. @@ -8790,6 +8791,7 @@ static void ImGui::UpdateKeyboardInputs() owner_data->LockThisFrame = owner_data->LockUntilRelease = owner_data->LockUntilRelease && key_data->Down; // Clear LockUntilRelease when key is not Down anymore } + // Update key routing (for e.g. shortcuts) UpdateKeyRoutingTable(&g.KeysRoutingTable); } diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 12abfeab1193..3bd656e079de 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5714,7 +5714,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl } // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) - float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; + float sv_cursor_rad = value_changed_sv ? wheel_thickness * 0.55f : wheel_thickness * 0.40f; int sv_cursor_segments = draw_list->_CalcCircleAutoSegmentCount(sv_cursor_rad); // Lock segment count so the +1 one matches others. draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, sv_cursor_segments); draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, sv_cursor_segments);