diff --git a/imgui.cpp b/imgui.cpp index 0126cf0eeefb..1148e372c462 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3461,11 +3461,12 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond) ImVec2 ImGui::GetContentRegionMax() { ImGuiWindow* window = GetCurrentWindow(); - ImVec2 mx = window->Size - window->WindowPadding(); + ImVec2 window_padding = window->WindowPadding(); + ImVec2 mx = window->Size - window_padding; if (window->DC.ColumnsCount != 1) { mx.x = ImGui::GetColumnOffset(window->DC.ColumnsCurrent + 1); - mx.x -= GImGui->Style.WindowPadding.x; + mx.x -= window_padding.x; } else { @@ -6359,7 +6360,10 @@ float ImGui::GetColumnOffset(int column_index) // Read from cache IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size()); const float t = window->DC.ColumnsOffsetsT[column_index]; - const float offset = window->DC.ColumnsStartX + t * (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnsStartX); + + const float min_x = window->DC.ColumnsStartX; + const float max_x = window->Size.x - (g.Style.ScrollBarWidth) - window->WindowPadding().x; + const float offset = min_x + t * (max_x - min_x); return offset; } @@ -6372,7 +6376,10 @@ void ImGui::SetColumnOffset(int column_index, float offset) IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size()); const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); - const float t = (offset - window->DC.ColumnsStartX) / (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnsStartX); + + const float min_x = window->DC.ColumnsStartX; + const float max_x = window->Size.x - (g.Style.ScrollBarWidth) - window->WindowPadding().x; + const float t = (offset - min_x) / (max_x - min_x); window->StateStorage.SetFloat(column_id, t); window->DC.ColumnsOffsetsT[column_index] = t; }