diff --git a/imgui.cpp b/imgui.cpp index dcf3ea5ffd06..4fbc1b9e1a6c 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1743,6 +1743,7 @@ ImGuiWindow::ImGuiWindow(const char* name) NavLastId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; + AutoFitChildAxises = 0x00; AutoPosLastDirection = -1; HiddenFrames = 0; SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing; @@ -4161,18 +4162,11 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, const ImVec2 content_avail = GetContentRegionAvail(); ImVec2 size = ImFloor(size_arg); + const int auto_fit_axises = ((size.x == 0.0f) ? 0x01 : 0x00) | ((size.y == 0.0f) ? 0x02 : 0x00); if (size.x <= 0.0f) - { - if (size.x == 0.0f) - flags |= ImGuiWindowFlags_ChildWindowAutoFitX; size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues) - } if (size.y <= 0.0f) - { - if (size.y == 0.0f) - flags |= ImGuiWindowFlags_ChildWindowAutoFitY; size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y); - } if (border) flags |= ImGuiWindowFlags_ShowBorders; flags |= extra_flags; @@ -4182,6 +4176,7 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, bool ret = ImGui::Begin(title, NULL, size, -1.0f, flags); ImGuiWindow* child_window = GetCurrentWindow(); + child_window->AutoFitChildAxises = auto_fit_axises; if (!(parent_window->Flags & ImGuiWindowFlags_ShowBorders)) child_window->Flags &= ~ImGuiWindowFlags_ShowBorders; @@ -4218,9 +4213,9 @@ void ImGui::EndChild() { // When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting. ImVec2 sz = GetWindowSize(); - if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f + if (window->AutoFitChildAxises & 0x01) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f sz.x = ImMax(4.0f, sz.x); - if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY) + if (window->AutoFitChildAxises & 0x02) sz.y = ImMax(4.0f, sz.y); ImGui::End(); diff --git a/imgui.h b/imgui.h index 6da6cecd21b5..d3719ad739ef 100644 --- a/imgui.h +++ b/imgui.h @@ -513,9 +513,7 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window ImGuiWindowFlags_NavFlattened = 1 << 19, // Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) // [Internal] - ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild() - ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild() - ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 22, // Don't use! For internal use by BeginChild() + ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox() ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip() ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup() diff --git a/imgui_internal.h b/imgui_internal.h index 4b192fa1a775..b8d211cad7b2 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -700,6 +700,7 @@ struct IMGUI_API ImGuiWindow ImGuiID NavLastId; // Last known NavId for this window, for nav layer 0 only. int AutoFitFramesX, AutoFitFramesY; bool AutoFitOnlyGrows; + int AutoFitChildAxises; int AutoPosLastDirection; int HiddenFrames; int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag.