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Engine Extensibility
The NUnit Test Engine uses a plugin architecture to allow new functionality to be added by third parties. We originally planned to use Mono.Addins
for this purpose and did so in the first betas. Because Mono.Addins
no longer supports .NET 2.0, we were using a modified version that we created ourselves and which we would have to maintain in the future. Since Mono.Addins
has many more features than we expect to use we decided to return to a custom plugin architecture.
The NUnit 3.0 Engine Extensibility model is essentially based on the NUnit V2 addin design with a number of improvements, primarily inspired by Mono.Addins
. On this page, we describe that model as a guide for folks working on NUnit or otherwise needing to understand it. See Writing Engine Extensions for user-focused informaton about how to create an extension.
##Extension Points
NUnit 3.0 Extensibility centers around ExtensionPoints
. An ExtensionPoint
is a place in the application where add-ins can register themselves in order to provide added functionality. Each extension point is identified by a string, called the Path
, is associated with a particular Type
to be used by extensions and may also have an optional Description
.
How an extension is used depends on the particular extension point. For example, some extension points may only allow one extension to be registered while others may support multiple extensions. Where multiple extensions are supported, they may be used as alternatives or they may all operate, depending on the precise purpose of the extension point. In other words, read the docs and understand the exact semantics of an extension point before trying to create an extension for it.
In our initial implementation, all extension points are contained in the engine. In a future release, we will allow addins to define extension points and host extensions as well.
ExtensionPoints
are identified by use of either the TypeExtensionPointAttribute
or the ExtensionPointAttribute
.
####TypeExtensionPointAttribute
This is the most common way we identify ExtensionPoints
in NUnit. The TypeExtensionPointAttribute
is applied to an interface or class, exposed to the user in the nunit.engine.api assembly. This indicates that extensions must implement the specified interface or derive from the class.
For example, here is the code used to define the extension point for driver factories - classes that know how to create an appropriate driver for a test assembly.
/// <summary>
/// Interface implemented by a Type that knows how to create a driver for a test assembly.
/// </summary>
[TypeExtensionPoint(
Description = "Supplies a driver to run tests that use a specific test framework.")]
public interface IDriverFactory
{
/// <summary>
/// Gets a flag indicating whether a given assembly name and version
/// represent a test framework supported by this factory.
/// </summary>
bool IsSupportedTestFramework(string assemblyName, Version version);
/// <summary>
/// Gets a driver for a given test assembly and a framework
/// which the assembly is already known to reference.
/// </summary>
/// <param name="domain">The domain in which the assembly will be loaded</param>
/// <param name="assemblyName">The Name of the test framework reference</param>
/// <param name="version">The version of the test framework reference</param>
/// <returns></returns>
IFrameworkDriver GetDriver(AppDomain domain, string assemblyName, Version version);
}
In this case, we used the default constructor. An alternate constructor allows specifying the Path
but is usually not needed. In this case, NUnit will assign a default Path
of "/NUnit/Engine/TypeExtensions/IDriverFactory". Extensions that implement IDriverFactory
will be automatically associated with this extension point.
Description
is the only named property for this attribute.
####ExtensionPointAttribute
Extensions may also defined by use of the ExtensionPointAttribute
at the assembly level. The Path
and the Type
must be specified in the attribute constructor. Each attribute identifies one extension point supported by that assembly, specifying an identifying string (the Path) and the required Type of any extension objects to be registered with it.
The following example shows an alternative way we might have identified the same driver factory extension point shown above. This is not actual NUnit code, but only a hypothetical example.
[assembly: ExtensionPoint(
"/NUnit/Engine/TypeExtensions/IDriverFactory",
typeof(IDriverFactory),
Description="Supplies a driver to run tests that use a specific test framework.")]
This example defines exactly the same extension point as in the TypeExtensionPointAttribute
example, albeit in a more roundabout way.
Again, Description
is the only named property for this attribute.
####Supported Extension Points
The following extension types are supported by the engine:
- Project Loaders
- Result Writers
- Framework Drivers
- Event Listeners (NUnit 3.4 and later only)
##Extensions
An Extension
is a single object of the required Type
, which is registered with an ExtensionPoint
. Extensions are identified by the ExtensionAttribute
and additional information may be provided by use of the ExtensionPropertyAttribute
, both of which are applied to the class that implements the extension.
All Extensions
must have a default constructor, which is used by NUnit to create the object when it is needed.
####ExtensionAttribute
The ExtensionAttribute
has only a default constructor, as well as two named properties, Path
and Description
. If the path is not provided, NUnit will try to find the appropriate extension point based on what Types are inherited or implemented by the class on which the attribute is placed.
Assuming the extension point definition used above, any of the following would identify the classes as driver factories.
[Extension(Path = "/NUnit/Engine/TypeExtensions/IDriverFactory")]
public class DriverFactory1 : IDriverFactory
{
...
}
[Extension]
public class DriverFactory2 : IDriverFactory
{
...
}
Generally, the Path
will be omitted and the default value used. It may be needed in some cases, where classes implement multiple interfaces or inherit other classes that do so. Usually, this is not necessary if you follow the Single Responsibility principle.
####ExtensionPropertyAttribute
Using only the ExtensionAttribute
, NUnit would have to create instances of every extension in order to query it (for example) about its capabilities. Since extensions are generally in separate assemblies, this means that many potentially unneeded assemblies would be loaded.
The ExtensionPropertyAttribute
avoids this problem by allowing the extension to specify information about what it is able to do. NUnit scans the attributes using Mono.Cecil
without actually loading the assembly, so that resources are not taken up by unused assemblies.
To illustrate this, we will use the example of the engine's project loader ExtensionPoint
. You can read about this extension point in detail at Project-Loaders but the essential thing for this example is that the extension point is passed a file path and must determine whether that file is in a format that it can interpret and load. We do that by loading the extension and calling its CanLoadFrom(string path)
method.
If we only knew what file extensions were used by the particular format, we could avoid loading the extension unnecessarily. That's where ExtensionPropertyAttribute
comes in. The following is an example taken from NUnit's own extension for loading NUnit projects.
[Extension]
[ExtensionProperty("FileExtension", ".nunit")]
public class NUnitProjectLoader : IProjectLoader
{
...
}
By use of the ExtensionPropertyAttribute
the assembly containing this extension will never be loaded unless the user asks NUnit to run tests in a file of type .nunit
. If this attribute were not present, then the engine would have to load the assembly, construct the object and call its CanLoadFrom
method.
Of course, this means that the extension author must know a great deal about how each extension point works. That's why we provide a page for each supported extension points with details of how to use it.
####Locating Addins
Assemblies containing Addins and Extensions are stored in one or more locations indicated in files of type .addins
. Each line of the file contains the path of an addin assembly or a directory containing assemblies. Wildcards may be used for assembly entries and relative paths are interpreted based on the location of the .addins
file. The default nunit.engine.addins
is located in the engine directory and lists addins we build with NUnit, which are contained in the addins directory.
The following is an example of a possible .addins
file, with comments indicating what each line does:
# This line is a comment and is ignored. The next (blank) line is ignored as well.
*.dll # include all dlls in the same directory
addins/*.dll # include all dlls in the addins directory too
special/myassembly.dll # include a specific dll in a special directory
/some/other/directory/ # process another directory, which may contain its own addins file
# note that an absolute path is allowed, but is probably not a good idea
# in most cases
Any assemblies specified in a .addins
file will be scanned fully, looking for addins and extensions. Any directories specified will be browsed, first looking for any .addins
files. If one or more files are found, the content of the files will direct all further browsing. If no such file is found, then all .dll
files in the directory will be scanned, just as if a .addins
file contained "*.dll."
Assemblies are examined using Cecil, without actually loading them. Info is saved for actual instantiation of extensions on a just-in-time basis.
Copyright (c) 2018 The NUnit Project - Licensed under CC BY-NC-SA 4.0
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