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DoubleQLearning_PI.py
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DoubleQLearning_PI.py
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import numpy as np
import pandas as pd
'''
Initialize Q(s,a), all s in S, a in A(s), arbitrarily, and Q(terminal-state, .) = 0
Repeat (for each episode):
Initialize S
Repeat (for each step of episode):
Choose A from S using policy derived from Q (e.g. epsilon-greedy)
Take action A, observe R, S'
Q(S, A) <- Q(S, A) + alpha * [R + gamma * max_a(Q(S',A)) - Q(S,A)]
S <- S'
until S is terminal
'''
class DoubleQLearning:
def __init__(self, actions, learning_rate=0.01, reward_decay=0.9, e_greedy=0.1):
self.actions = actions
self.lr = learning_rate
self.gamma = reward_decay
self.epsilon = e_greedy
self.q_table1 = pd.DataFrame(columns=self.actions, dtype=np.float64)
self.q_table2 = pd.DataFrame(columns=self.actions, dtype=np.float64)
self.display_name="Double Q-Learning"
'''Choose the next action to take given the observed state using an epsilon greedy policy'''
def choose_action(self, observation):
self.check_state_exist_q1(observation)
self.check_state_exist_q2(observation)
#BUG: Epsilon should be .1 and signify the small probability of NOT choosing max action
if np.random.uniform() >= self.epsilon:
state_action1 = self.q_table1.loc[observation, :]
state_action2 = self.q_table2.loc[observation, :]
prob1 = np.max(state_action1)
prob2 = np.max(state_action2)
if prob1 > prob2:
action = np.random.choice(state_action1[state_action1 == np.max(state_action1)].index)
else:
action = np.random.choice(state_action2[state_action2 == np.max(state_action2)].index)
else:
action = np.random.choice(self.actions)
return action
'''Choose the next best action given the state'''
def choose_best_action_q1(self, observation):
self.check_state_exist_q1(observation)
state_action = self.q_table1.loc[observation, :]
action = np.random.choice(state_action[state_action == np.max(state_action)].index)
return action
'''Choose the next best action given the state'''
def choose_best_action_q2(self, observation):
self.check_state_exist_q2(observation)
state_action = self.q_table2.loc[observation, :]
action = np.random.choice(state_action[state_action == np.max(state_action)].index)
return action
'''Update the Q(S,A) state-action value table using the latest experience
This is a not a very good learning update
'''
def learn(self, s, a, r, s_):
self.check_state_exist_q1(s_)
self.check_state_exist_q2(s_)
update_q1 = False
if np.random.random() >= 0.5:
update_q1 = True
if s_ != 'terminal':
if update_q1:
# update Q1
best_action = self.choose_best_action_q1(str(s_))
self.q_table1.loc[s, a] = self.q_table1.loc[s, a] + self.lr * (r + self.gamma * self.q_table2.loc[s_, best_action] - self.q_table1.loc[s, a]);
else:
# update Q2
best_action = self.choose_best_action_q2(str(s_))
self.q_table2.loc[s, a] = self.q_table2.loc[s, a] + self.lr * (r + self.gamma * self.q_table1.loc[s_, best_action] - self.q_table2.loc[s, a]);
else:
if update_q1:
self.q_table1.loc[s, a] = self.q_table1.loc[s, a] + self.lr * (r + self.q_table2.loc[s, a]) # next state is terminal
else:
self.q_table2.loc[s, a] = self.q_table2.loc[s, a] + self.lr * (r + self.q_table1.loc[s, a]) # next state is terminal
a_ = self.choose_action(s_);
return s_, a_
'''States are dynamically added to the Q(S,A) table as they are encountered'''
def check_state_exist_q1(self, state):
if state not in self.q_table1.index:
# append new state to q table
self.q_table1 = self.q_table1.append(
pd.Series(
[0]*len(self.actions),
index=self.q_table1.columns,
name=state,
)
)
return
'''States are dynamically added to the Q(S,A) table as they are encountered'''
def check_state_exist_q2(self, state):
if state not in self.q_table2.index:
# append new state to q table
self.q_table2 = self.q_table2.append(
pd.Series(
[0]*len(self.actions),
index=self.q_table2.columns,
name=state,
)
)
return