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ShadeLab_by-redcool007.xml
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ShadeLab_by-redcool007.xml
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<NotepadPlus>
<UserLang name="ShaderLab" ext="shader" udlVersion="2.0">
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<Keywords name="Keywords1">Shader Properties CGINCLUDE ENDCG CGPROGRAM SubShader Tags Pass UNITY_MATRIX_MVP Category Blend appdata_base appdata_full appdata_tan appdata_img WorldSpaceViewDir ObjSpaceViewDir ParallaxOffset Luminance DecodeLightmap EncodeFloatRGBA DecodeFloatRGBA EncodeFloatGG EncodeViewNormalStereo EncodeViewNormalStereo WorldSpaceLightDir ObjeSpaceLightDir Shade4PointLights ShadeVertexLights UsePass Fallback Lod ZWrite ON ColorMask GrabPass _GrabTexture Material Diffuse Ambient Lighting On Fog SetTexture Combine Primary previous constant texture double quad Color ztest Cull SeparateSpecular</Keywords>
<Keywords name="Keywords2">vertex fragment struct bool bool2 bool3 bool4 int int2 int3 int4 long float float2 float3 float4 fixed fixed2 fixed3 fixed4 half half2 half3 half4 double float2x2 float3x3 float4x4 sampler sampler2D sampler3D samplerCube return in inout out abs
acos
all
any
asin
atan2
atan
bitCount
bitfieldExtract
bitfieldInsert
bitfieldReverse
ceil
clamp
clip
cosh
cos
cross
ddx
ddy
degrees
determinant
distance
dot
exp2
exp
faceforward
findLSB
findMSB
floatToIntBits
floatToRawIntBits
floor
fmod
frac
frexp
fwidth
intBitsToFloat
inverse
isfinite
isinf
isnan
ldexp
length
lerp
lit
log10
log2
log
max
min
modf
mul
normalize
pack
pow
radians
reflect
refract
round
rsqrt
saturate
sign
sincos
sinh
sin
smoothstep
sqrt
step
tanh
tan
tex1DARRAYbias
tex1DARRAYcmpbias
tex1DARRAYcmplod
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tex1DARRAYlod
tex1DARRAY
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texRBUFsize
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<Keywords name="Keywords3">surface alpha alphatest vertex finalcolor exclude_path:prepass exclude_path:forward addshadow dualforward fullforwardshadows decal:add decal:blend softvegetation noambient novertexlights nolightmap nodirlightmap noforwardadd approxview halfasview</Keywords>
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databinding default defaultproperties delegate dependson deprecated do dontcollapsecategories duplicatetransient
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reliable remove replace replication repnotify repretry return rng rot
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AlphaBlendType
AnimSlotDesc
AnimSlotInfo
Array_Mirror
BasedPosition
BitArray_Mirror
BoneAtom
Box
BoxSphereBounds
CollisionImpactData
Color
Cylinder
double
DynamicMap_Mirror
EAutomatedRunResult
EAxis
ECollisionType
EDebugBreakType
EDoubleClickDir
EInputEvent
EInterpCurveMode
EInterpMethodType
EMoveDir
ENetRole
EPhysics
ETickingGroup
ETravelType
FColorVertexBuffer_Mirror
ImpactInfo
IndirectArray_Mirror
InlinePointerArray_Mirror
InterpCurveFloat
InterpCurveLinearColor
InterpCurvePointFloat
InterpCurvePointLinearColor
InterpCurvePointQuat
InterpCurvePointTwoVectors
InterpCurvePointVector
InterpCurvePointVector2D
InterpCurveQuat
InterpCurveTwoVectors
InterpCurveVector
InterpCurveVector2D
IntPoint
LinearColor
Map_Mirror
Matrix
MultiMap_Mirror
NavReference
OctreeElementId
PhysEffectInfo
Plane
Quat
qword
RawDistribution
RenderCommandFence
RenderCommandFence_Mirror
RigidBodyContactInfo
RigidBodyState
Rotator
Set_Mirror
SHVector
SHVectorRGB
SparseArray_Mirror
TAlphaBlend
TextureMipBulkData_Mirror
ThreadSafeCounter
TimerData
TPOV
TraceHitInfo
TwoVectors
UntypedBulkData_Mirror
Vector
Vector2D
Vector4</Keywords>
<Keywords name="Keywords3">* ** /
Dot Cross
ClockwiseFrom</Keywords>
<Keywords name="Keywords4">ABT_Cubic
ABT_EaseInOutExponent2
ABT_EaseInOutExponent3
ABT_EaseInOutExponent4
ABT_EaseInOutExponent5
ABT_Linear
ABT_Sinusoidal
ACTORMAXSTEPHEIGHT
ARR_OOM
ARR_Passed
ARR_Unknown
AspectRatio16x9
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AXIS_BLANK
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AXIS_X
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AXIS_Z
CIM_Constant
CIM_CurveAuto
CIM_CurveAutoClamped
CIM_CurveBreak
CIM_CurveUser
CIM_Linear
COLLIDE_BlockAll
COLLIDE_BlockAllButWeapons
COLLIDE_BlockWeapons
COLLIDE_BlockWeaponsKickable
COLLIDE_CustomDefault
COLLIDE_NoCollision
COLLIDE_TouchAll
COLLIDE_TouchAllButWeapons
COLLIDE_TouchWeapons
DCLICK_Active
DCLICK_Back
DCLICK_Done
DCLICK_Forward
DCLICK_Left
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DCLICK_Right
DEBUGGER_Both
DEBUGGER_NativeOnly
DEBUGGER_ScriptOnly
DegToRad
DegToUnrRot
IE_Axis
IE_DoubleClick
IE_Pressed
IE_Released
IE_Repeat
IMT_UseBrokenTangentEval
IMT_UseFixedTangentEval
IMT_UseFixedTangentEvalAndNewAutoTangents
INDEX_NONE
InvAspectRatio16x9
InvAspectRatio4x3
InvAspectRatio5x4
MaxInt
MD_Backward
MD_Down
MD_Forward
MD_Left
MD_Right
MD_Stationary
MD_Up
MINFLOORZ
PHYS_Custom
PHYS_Falling
PHYS_Flying
PHYS_Interpolating
PHYS_Ladder
PHYS_NavMeshWalking
PHYS_None
PHYS_Projectile
PHYS_RigidBody
PHYS_Rotating
PHYS_SoftBody
PHYS_Spider
PHYS_Swimming
PHYS_Unused
PHYS_Walking
Pi
RadToDeg
RadToUnrRot
RBSTATE_ANGVELSCALE
RBSTATE_LINVELSCALE
RB_NeedsUpdate
RB_None
RB_Sleeping
REP_RBLOCATION_ERROR_TOLERANCE_SQ
ROLE_Authority
ROLE_AutonomousProxy
ROLE_None
ROLE_SimulatedProxy
TG_DuringAsyncWork
TG_EffectsUpdateWork
TG_PostAsyncWork
TG_PostUpdateWork
TG_PreAsyncWork
TRACEFLAG_Blocking
TRACEFLAG_Bullet
TRACEFLAG_PhysicsVolumes
TRACEFLAG_SkipMovers
TRAVEL_Absolute
TRAVEL_Partial
TRAVEL_Relative
UnrRotToDeg
UnrRotToRad</Keywords>
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