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arkanoid.rs
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/
arkanoid.rs
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use macroquad::prelude::*;
#[macroquad::main("Arkanoid")]
async fn main() {
const BLOCKS_W: usize = 10;
const BLOCKS_H: usize = 10;
const SCR_W: f32 = 20.0;
const SCR_H: f32 = 20.0;
let mut blocks: [[bool; BLOCKS_W]; BLOCKS_H] = [[true; BLOCKS_W]; BLOCKS_H];
let mut ball_x = 12.;
let mut ball_y = 7.;
let mut dx = 3.5;
let mut dy = -3.5;
let mut platform_x = 10.;
let mut stick = true;
let platform_width = 5.;
let platform_height = 0.2;
// build camera with following coordinate system:
// (0., 0) .... (SCR_W, 0.)
// (0., SCR_H) .... (SCR_W, SCR_H)
set_camera(&Camera2D {
zoom: vec2(1. / SCR_W * 2., 1. / SCR_H * 2.),
target: vec2(SCR_W / 2., SCR_H / 2.),
..Default::default()
});
loop {
clear_background(SKYBLUE);
let delta = get_frame_time();
if is_key_down(KeyCode::Right) && platform_x < SCR_W - platform_width / 2. {
platform_x += 3.0 * delta;
}
if is_key_down(KeyCode::Left) && platform_x > platform_width / 2. {
platform_x -= 3.0 * delta;
}
if stick == false {
ball_x += dx * delta;
ball_y += dy * delta;
} else {
let (font_size, font_scale, font_aspect) = camera_font_scale(1.);
let text_params = TextParams {
font_size,
font_scale,
font_scale_aspect: font_aspect,
..Default::default()
};
draw_text_ex(
"Press space to start",
SCR_W / 2. - 5.,
SCR_H / 2.,
text_params,
);
ball_x = platform_x;
ball_y = SCR_H - 0.5;
stick = !is_key_down(KeyCode::Space);
}
if ball_x <= 0. || ball_x > SCR_W {
dx *= -1.;
}
if ball_y <= 0.
|| (ball_y > SCR_H - platform_height - 0.15 / 2.
&& ball_x >= platform_x - platform_width / 2.
&& ball_x <= platform_x + platform_width / 2.)
{
dy *= -1.;
}
if ball_y >= SCR_H {
ball_y = 10.;
dy = -dy.abs();
stick = true;
}
for j in 0..BLOCKS_H {
for i in 0..BLOCKS_W {
if blocks[j][i] {
let block_w = SCR_W / BLOCKS_W as f32;
let block_h = 7.0 / BLOCKS_H as f32;
let block_x = i as f32 * block_w + 0.05;
let block_y = j as f32 * block_h + 0.05;
draw_rectangle(block_x, block_y, block_w - 0.1, block_h - 0.1, DARKBLUE);
if ball_x >= block_x
&& ball_x < block_x + block_w
&& ball_y >= block_y
&& ball_y < block_y + block_h
{
dy *= -1.;
blocks[j][i] = false;
}
}
}
}
draw_circle(ball_x, ball_y, 0.2, RED);
draw_rectangle(
platform_x - platform_width / 2.,
SCR_H - platform_height,
platform_width,
platform_height,
DARKPURPLE,
);
next_frame().await
}
}