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worker: use correct ctor for error serialization #25951
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When serializing errors, use the error constructor that is closest to the object itself in the prototype chain. The previous practice of walking downwards meant that `Error` would usually be the first constructor that is used, even when a more specific one would be available/appropriate, because it is the base class of the other common error types.
@@ -86,7 +86,7 @@ function serializeError(error) { | |||
if (typeof error === 'object' && | |||
ObjectPrototypeToString(error) === '[object Error]') { | |||
const constructors = GetConstructors(error); | |||
for (var i = constructors.length - 1; i >= 0; i--) { | |||
for (var i = 0; i < constructors.length; i++) { |
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Maybe for (const name of constructors)
?
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@gengjiawen The idea here is that this code is supposed to be as robust against monkey-patching as possible, because we do not want to generate more exceptions while attempting to handle another exception – with for (const … of …)
, it’s possible to override Array.prototype[Symbol.iterator]()
and give false results or throw another exception.
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Thanks for the explain :)
Landed in de9d5ff |
When serializing errors, use the error constructor that is closest to the object itself in the prototype chain. The previous practice of walking downwards meant that `Error` would usually be the first constructor that is used, even when a more specific one would be available/appropriate, because it is the base class of the other common error types. PR-URL: #25951 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Gus Caplan <[email protected]> Reviewed-By: Benjamin Gruenbaum <[email protected]> Reviewed-By: Minwoo Jung <[email protected]> Reviewed-By: Colin Ihrig <[email protected]>
When serializing errors, use the error constructor that is closest to the object itself in the prototype chain. The previous practice of walking downwards meant that `Error` would usually be the first constructor that is used, even when a more specific one would be available/appropriate, because it is the base class of the other common error types. PR-URL: #25951 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Gus Caplan <[email protected]> Reviewed-By: Benjamin Gruenbaum <[email protected]> Reviewed-By: Minwoo Jung <[email protected]> Reviewed-By: Colin Ihrig <[email protected]>
When serializing errors, use the error constructor that is
closest to the object itself in the prototype chain.
The previous practice of walking downwards meant that
Error
would usually be the first constructor that is used,even when a more specific one would be available/appropriate,
because it is the base class of the other common error types.
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes