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build: fix various shared library build issues
Node.js unofficially supports a shared library variant where the main node executable is a thin wrapper around node.dll/libnode.so. The key benefit of this is to support embedding Node.js in other applications. Since Node.js 12 there have been a number of issues preventing the shared library build from working correctly, primarily on Windows: * A number of functions used executables such as `mksnapshot` are not exported from `libnode.dll` using a `NODE_EXTERN` attribute * A dependency on the `Winmm` system library is missing * Incorrect defines on executable targets leads to `node.exe` claiming to export a number of functions that are actually in `libnode.dll` * Because `node.exe` attempts to export symbols, `node.lib` gets generated causing native extensions to try to link against `node.exe` not `libnode.dll`. * Similarly, because `node.dll` was renamed to `libnode.dll`, native extensions don't know to look for `libnode.lib` rather than `node.lib`. * On macOS an RPATH is added to find `libnode.dylib` relative to `node` in the same folder. This works fine from the `out/Release` folder but not from an installed prefix, where `node` will be in `bin/` and `libnode.dylib` will be in `lib/`. * Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs setting correctly for `bin/node` to find `lib/libnode.so`. For the `libnode.lib` vs `node.lib` issue there are two possible options: 1. Ensure `node.lib` from `node.exe` does not get generated, and instead copy `libnode.lib` to `node.lib`. This means addons compiled when referencing the correct `node.lib` file will correctly depend on `libnode.dll`. The down side is that native addons compiled with stock Node.js will still try to resolve symbols against node.exe rather than libnode.dll. 2. After building `libnode.dll`, dump the exports using `dumpbin`, and process this to generate a `node.def` file to be linked into `node.exe` with the `/DEF:node.def` flag. The export entries in `node.def` will all read ``` my_symbol=libnode.my_symbol ``` so that `node.exe` will redirect all exported symbols back to `libnode.dll`. This has the benefit that addons compiled with stock Node.js will load correctly into `node.exe` from a shared library build, but means that every embedding executable also needs to perform this same trick. I went with the first option as it is the cleaner of the two solutions in my opinion. Projects wishing to generate a shared library variant of Node.js can now, for example, ``` .\vcbuild dll package vs ``` to generate a full node installation including `libnode.dll`, `Release\node.lib`, and all the necessary headers. Native addons can then be built against the shared library build easily by specifying the correct `nodedir` option. For example ``` >npx node-gyp configure --nodedir C:\Users\User\node\Release\node-v18.0.0-win-x64 ... >npx node-gyp build ... >dumpbin /dependents build\Release\binding.node Microsoft (R) COFF/PE Dumper Version 14.29.30136.0 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file build\Release\binding.node File Type: DLL Image has the following dependencies: KERNEL32.dll libnode.dll VCRUNTIME140.dll api-ms-win-crt-string-l1-1-0.dll api-ms-win-crt-stdio-l1-1-0.dll api-ms-win-crt-runtime-l1-1-0.dll ... ``` PR-URL: #41850 Reviewed-By: Michael Dawson <[email protected]> Reviewed-By: Beth Griggs <[email protected]> Reviewed-By: Richard Lau <[email protected]>
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