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src: prevent persistent handle resource leaks
Replace v8::Persistent with node::Persistent, a specialization that resets the persistent handle on destruction. Prevents accidental resource leaks when forgetting to call .Reset() manually. I'm fairly confident this commit fixes a number of resource leaks that have gone undiagnosed so far. Backport-PR-URL: #19185 PR-URL: #18656 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: James M Snell <[email protected]> Reviewed-By: Joyee Cheung <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,30 @@ | ||
#ifndef SRC_NODE_PERSISTENT_H_ | ||
#define SRC_NODE_PERSISTENT_H_ | ||
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS | ||
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#include "v8.h" | ||
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namespace node { | ||
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template <typename T> | ||
struct ResetInDestructorPersistentTraits { | ||
static const bool kResetInDestructor = true; | ||
template <typename S, typename M> | ||
// Disallow copy semantics by leaving this unimplemented. | ||
inline static void Copy( | ||
const v8::Persistent<S, M>&, | ||
v8::Persistent<T, ResetInDestructorPersistentTraits<T>>*); | ||
}; | ||
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// v8::Persistent does not reset the object slot in its destructor. That is | ||
// acknowledged as a flaw in the V8 API and expected to change in the future | ||
// but for now node::Persistent is the easier and safer alternative. | ||
template <typename T> | ||
using Persistent = v8::Persistent<T, ResetInDestructorPersistentTraits<T>>; | ||
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} // namespace node | ||
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS | ||
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#endif // SRC_NODE_PERSISTENT_H_ |
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