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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron');
const path = require('path');
const usb = require('usb');
let windows = [];
const webusb = new usb.WebUSB({
allowAllDevices: true
});
const showDevices = async () => {
const devices = await webusb.getDevices();
const text = devices.map(d => `${d.vendorId}\t${d.productId}\t${d.serialNumber || '<no serial>'}`);
text.unshift('VID\tPID\tSerial\n-------------------------------------');
windows.forEach(win => {
if (win) {
win.webContents.send('devices', text.join('\n'));
}
});
};
const createWindow = () => {
// Create the browser window.
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
});
// and load the index.html of the app.
win.loadFile('index.html');
// Open the DevTools.
// win.webContents.openDevTools()
windows.push(win);
showDevices();
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
webusb.addEventListener('connect', showDevices);
webusb.addEventListener('disconnect', showDevices);
createWindow();
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow();
});
});
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
webusb.removeEventListener('connect', showDevices);
webusb.removeEventListener('disconnect', showDevices);
app.quit();
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.