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Would be quite useful to be able to invert normal in 3d view in case there is mismatch between Texturelab and target application. Sure you can use invert node but then you have to remember to unplug it before export every time.
The text was updated successfully, but these errors were encountered:
Would be quite useful to be able to invert normal in 3d view in case there is mismatch between Texturelab and target application. Sure you can use invert node but then you have to remember to unplug it before export every time.
The text was updated successfully, but these errors were encountered: