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Modifiers do not seem to be applied to collision meshes when exporting #644

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ja231c opened this issue Jul 24, 2024 · 0 comments
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Bug Issue with specific functionality not working as intended but overall plugin is working.

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@ja231c
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ja231c commented Jul 24, 2024

It's annoying when you, for example, have a collision mesh with an n-gon and a triangulate modifier, in this scenario there will be holes in the collision mesh.

It should work exactly the same as exporting regular meshes, as in, apply modifiers, throw error if there is an n-gon.
What happens instead is no error on n-gon, no modifiers get applied and a hole in the collision mesh.

@ja231c ja231c added the Bug Issue with specific functionality not working as intended but overall plugin is working. label Jul 24, 2024
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