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chat.go
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chat.go
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package helix
import "errors"
type GetChatChattersParams struct {
BroadcasterID string `query:"broadcaster_id"`
ModeratorID string `query:"moderator_id"`
After string `query:"after"`
First string `query:"first"`
}
type ChatChatter struct {
UserLogin string `json:"user_login"`
UserID string `json:"user_id"`
Username string `json:"user_name"`
}
type ManyChatChatters struct {
Chatters []ChatChatter `json:"data"`
Pagination Pagination `json:"pagination"`
Total int `json:"total"`
}
type GetChatChattersResponse struct {
ResponseCommon
Data ManyChatChatters
}
// Required scope: moderator:read:chatters
func (c *Client) GetChannelChatChatters(params *GetChatChattersParams) (*GetChatChattersResponse, error) {
if params.BroadcasterID == "" || params.ModeratorID == "" {
return nil, errors.New("error: broadcaster and moderator identifiers must be provided")
}
resp, err := c.get("/chat/chatters", &ManyChatChatters{}, params)
if err != nil {
return nil, err
}
chatters := &GetChatChattersResponse{}
resp.HydrateResponseCommon(&chatters.ResponseCommon)
chatters.Data.Chatters = resp.Data.(*ManyChatChatters).Chatters
chatters.Data.Total = resp.Data.(*ManyChatChatters).Total
chatters.Data.Pagination = resp.Data.(*ManyChatChatters).Pagination
return chatters, nil
}
type GetChatBadgeParams struct {
BroadcasterID string `query:"broadcaster_id"`
}
type GetChatBadgeResponse struct {
ResponseCommon
Data ManyChatBadge
}
type ManyChatBadge struct {
Badges []ChatBadge `json:"data"`
}
type ChatBadge struct {
SetID string `json:"set_id"`
Versions []BadgeVersion `json:"versions"`
}
type BadgeVersion struct {
ID string `json:"id"`
ImageUrl1x string `json:"image_url_1x"`
ImageUrl2x string `json:"image_url_2x"`
ImageUrl4x string `json:"image_url_4x"`
}
func (c *Client) GetChannelChatBadges(params *GetChatBadgeParams) (*GetChatBadgeResponse, error) {
resp, err := c.get("/chat/badges", &ManyChatBadge{}, params)
if err != nil {
return nil, err
}
channels := &GetChatBadgeResponse{}
resp.HydrateResponseCommon(&channels.ResponseCommon)
channels.Data.Badges = resp.Data.(*ManyChatBadge).Badges
return channels, nil
}
func (c *Client) GetGlobalChatBadges() (*GetChatBadgeResponse, error) {
resp, err := c.get("/chat/badges/global", &ManyChatBadge{}, nil)
if err != nil {
return nil, err
}
channels := &GetChatBadgeResponse{}
resp.HydrateResponseCommon(&channels.ResponseCommon)
channels.Data.Badges = resp.Data.(*ManyChatBadge).Badges
return channels, nil
}
type GetChannelEmotesParams struct {
BroadcasterID string `query:"broadcaster_id"`
}
type GetEmoteSetsParams struct {
EmoteSetIDs []string `query:"emote_set_id"` // Minimum: 1. Maximum: 25.
}
type SendChatAnnouncementParams struct {
BroadcasterID string `query:"broadcaster_id"` // required
ModeratorID string `query:"moderator_id"` // required
Message string `json:"message"` // upto 500 chars, thereafter str is truncated
// blue || green || orange || purple are valid, default 'primary' or empty str result in channel accent color.
Color string `json:"color"`
}
type SendChatAnnouncementResponse struct {
ResponseCommon
}
type GetChannelEmotesResponse struct {
ResponseCommon
Data ManyEmotes
}
type GetEmoteSetsResponse struct {
ResponseCommon
Data ManyEmotesWithOwner
}
type ManyEmotes struct {
Emotes []Emote `json:"data"`
}
type ManyEmotesWithOwner struct {
Emotes []EmoteWithOwner `json:"data"`
}
type Emote struct {
ID string `json:"id"`
Name string `json:"name"`
Images EmoteImage `json:"images"`
Tier string `json:"tier"`
EmoteType string `json:"emote_type"`
EmoteSetId string `json:"emote_set_id"`
}
type EmoteWithOwner struct {
Emote
OwnerID string `json:"owner_id"`
}
type EmoteImage struct {
Url1x string `json:"url_1x"`
Url2x string `json:"url_2x"`
Url4x string `json:"url_4x"`
}
func (c *Client) GetChannelEmotes(params *GetChannelEmotesParams) (*GetChannelEmotesResponse, error) {
resp, err := c.get("/chat/emotes", &ManyEmotes{}, params)
if err != nil {
return nil, err
}
emotes := &GetChannelEmotesResponse{}
resp.HydrateResponseCommon(&emotes.ResponseCommon)
emotes.Data.Emotes = resp.Data.(*ManyEmotes).Emotes
return emotes, nil
}
func (c *Client) GetGlobalEmotes() (*GetChannelEmotesResponse, error) {
resp, err := c.get("/chat/emotes/global", &ManyEmotes{}, nil)
if err != nil {
return nil, err
}
emotes := &GetChannelEmotesResponse{}
resp.HydrateResponseCommon(&emotes.ResponseCommon)
emotes.Data.Emotes = resp.Data.(*ManyEmotes).Emotes
return emotes, nil
}
// GetEmoteSets
func (c *Client) GetEmoteSets(params *GetEmoteSetsParams) (*GetEmoteSetsResponse, error) {
resp, err := c.get("/chat/emotes/set", &ManyEmotesWithOwner{}, params)
if err != nil {
return nil, err
}
emotes := &GetEmoteSetsResponse{}
resp.HydrateResponseCommon(&emotes.ResponseCommon)
emotes.Data.Emotes = resp.Data.(*ManyEmotesWithOwner).Emotes
return emotes, nil
}
// SendChatAnnouncement sends an announcement to the broadcaster’s chat room.
// Required scope: moderator:manage:announcements
func (c *Client) SendChatAnnouncement(params *SendChatAnnouncementParams) (*SendChatAnnouncementResponse, error) {
resp, err := c.postAsJSON("/chat/announcements", nil, params)
if err != nil {
return nil, err
}
chatResp := &SendChatAnnouncementResponse{}
resp.HydrateResponseCommon(&chatResp.ResponseCommon)
return chatResp, nil
}
type GetChatSettingsParams struct {
// Required, the ID of the broadcaster whose chat settings you want to get
BroadcasterID string `query:"broadcaster_id"`
// Optional, can be specified if you want the `non_moderator_chat_delay` and `non_moderator_chat_delay_duration` fields in the response. The ID should be a user that has moderation privileges in the broadcaster's chat.
// The ID must match the specified User Access Token & the User Access Token must have the `moderator:read:chat_settings` scope
ModeratorID string `query:"moderator_id,omitempty"`
}
type ChatSettings struct {
BroadcasterID string `json:"broadcaster_id"`
EmoteMode bool `json:"emote_mode"`
FollowerMode bool `json:"follower_mode"`
// Follower mode duration in minutes
FollowerModeDuration int `json:"follower_mode_duration"`
SlowMode bool `json:"slow_mode"`
// Slow mode wait time in seconds
SlowModeWaitTime int `json:"slow_mode_wait_time"`
SubscriberMode bool `json:"subscriber_mode"`
UniqueChatMode bool `json:"unique_chat_mode"`
// Only included if the user access token includes the `moderator:read:chat_settings` scope
ModeratorID string `json:"moderator_id"`
// Boolean value denoting whether the "Non moderator chat delay" setting is enabled.
// Only included if the request specifies a user access token that includes the moderator:read:chat_settings scope and the user in the moderator_id query parameter is one of the broadcaster’s moderators.
NonModeratorChatDelay bool `json:"non_moderator_chat_delay"`
// The amount of time, in seconds, that messages are delayed before appearing in chat.
// Only included if the request specifies a user access token that includes the moderator:read:chat_settings scope and the user in the moderator_id query parameter is one of the broadcaster’s moderators.
NonModeratorChatDelayDuration int `json:"non_moderator_chat_delay_duration"`
}
type ManyChatSettings struct {
Settings []ChatSettings `json:"data"`
}
type GetChatSettingsResponse struct {
ResponseCommon
Data ManyChatSettings
}
// GetChatSettings gets the chat settings for the broadcaster's chat room.
// Optional scope: moderator:read:chat_settings
func (c *Client) GetChatSettings(params *GetChatSettingsParams) (*GetChatSettingsResponse, error) {
if params.BroadcasterID == "" {
return nil, errors.New("error: broadcaster id must be specified")
}
resp, err := c.get("/chat/settings", &ManyChatSettings{}, params)
if err != nil {
return nil, err
}
settings := &GetChatSettingsResponse{}
resp.HydrateResponseCommon(&settings.ResponseCommon)
settings.Data.Settings = resp.Data.(*ManyChatSettings).Settings
return settings, nil
}
type UpdateChatSettingsParams struct {
// Required, the ID of the broadcaster whose chat settings you want to update
BroadcasterID string `query:"broadcaster_id"`
// Required, the ID of a user that has moderator privileges in the BroadcasterID's channel.
// The ID must match the specified User Access Token
ModeratorID string `query:"moderator_id"`
// Optional, set to true if only emotes are allowed
// If unset (i.e. nil), no change to this setting will be made
EmoteMode *bool `json:"emote_mode,omitempty"`
// Optional, set to true if only followers may chat
// If unset (i.e. nil), no change to this setting will be made
FollowerMode *bool `json:"follower_mode,omitempty"`
// Optional, time in minutes a user must have been following to chat.
// If unset (i.e. nil), no change to this setting will be made
// If set, FollowerMode must be set to true.
// Possible values are 0 (no time restriction) through 129600 (3 months)
FollowerModeDuration *int `json:"follower_mode_duration,omitempty"`
// Optional, set to true if there's a delay before chat messages appear for non-moderators
// If unset (i.e. nil), no change to this setting will be made
NonModeratorChatDelay *bool `json:"non_moderator_chat_delay,omitempty"`
// Optional, time in seconds before messages appear for non-moderators
// If unset (i.e. nil), no change to this setting will be made
// If set, FollowerMode must be set to true.
// Possible values are 2, 4, or 6
NonModeratorChatDelayDuration *int `json:"non_moderator_chat_delay_duration,omitempty"`
// Optional, set to true if chatters must wait some extra time between sending more messages
// If unset (i.e. nil), no change to this setting will be made
SlowMode *bool `json:"slow_mode,omitempty"`
// Optional, time in seconds chatters must wait between sending messages
// If unset (i.e. nil), no change to this setting will be made
// If set, SlowMode must be set to true.
// Possible values are 3 through 120 seconds
SlowModeWaitTime *int `json:"slow_mode_wait_time,omitempty"`
// Optional, set to true if only subscribers may chat
// If unset (i.e. nil), no change to this setting will be made
SubscriberMode *bool `json:"subscriber_mode,omitempty"`
// Optional, set to true if users may only post "unique messages" in chat
// If unset (i.e. nil), no change to this setting will be made
UniqueChatMode *bool `json:"unique_chat_mode,omitempty"`
}
type UpdateChatSettingsResponse struct {
ResponseCommon
Data ManyChatSettings
}
// UpdateChatSettings updates the broadcaster's chat settings.
// Required scope: moderator:manage:chat_settings
func (c *Client) UpdateChatSettings(params *UpdateChatSettingsParams) (*UpdateChatSettingsResponse, error) {
if params.BroadcasterID == "" {
return nil, errors.New("error: broadcaster id must be specified")
}
if params.ModeratorID == "" {
return nil, errors.New("error: moderator id must be specified")
}
resp, err := c.patchAsJSON("/chat/settings", &ManyChatSettings{}, params)
if err != nil {
return nil, err
}
settings := &UpdateChatSettingsResponse{}
resp.HydrateResponseCommon(&settings.ResponseCommon)
settings.Data.Settings = resp.Data.(*ManyChatSettings).Settings
return settings, nil
}
// UserChatColorResponse is the response from GetUserChatColor
type UserChatColorResponse struct {
ResponseCommon
Data GetUserChatColorResponse
}
// GetUserChatColorParams are the parameters for GetUserChatColor
type GetUserChatColorParams struct {
UserID string `json:"user_id"`
}
// GetUserChatColorResponse is the response data in UserChatColorResponse
type GetUserChatColorResponse struct {
Data []GetUserChatColorUser `json:"data"`
}
// GetUserChatColorUser describes the user and their color
type GetUserChatColorUser struct {
UserID string `json:"user_id"`
UserLogin string `json:"user_login"`
UserName string `json:"user_name"`
Color string `json:"color"`
}
// GetUserChatColor fetches the color used for the user’s name in chat.
func (c *Client) GetUserChatColor(params *GetUserChatColorParams) (*UserChatColorResponse, error) {
resp, err := c.get("/chat/color", &GetUserChatColorResponse{}, params)
if err != nil {
return nil, err
}
userColor := &UserChatColorResponse{}
resp.HydrateResponseCommon(&userColor.ResponseCommon)
return userColor, nil
}
// UpdateUserChatColorResponse is the response for UpdateUserChatColor
type UpdateUserChatColorResponse struct {
ResponseCommon
}
// UpdateUserChatColorParams are the parameters for UpdateUserChatColor
type UpdateUserChatColorParams struct {
UserID string `query:"user_id"`
Color string `query:"color"`
}
// UpdateUserChatcolor updates the color used for the user’s name in chat.
//
// Required scope: user:manage:chat_color
//
// Prime and Turbo users can specify a Hex color code, everyone can use the default colors:
// - blue
// - blue_violet
// - cadet_blue
// - chocolate
// - coral
// - dodger_blue
// - firebrick
// - golden_rod
// - green
// - hot_pink
// - orange_red
// - red
// - sea_green
// - spring_green
// - yellow_green
func (c *Client) UpdateUserChatColor(params *UpdateUserChatColorParams) (*UpdateUserChatColorResponse, error) {
resp, err := c.put("/chat/color", nil, params)
if err != nil {
return nil, err
}
update := &UpdateUserChatColorResponse{}
resp.HydrateResponseCommon(&update.ResponseCommon)
return update, nil
}
type SendChatMessageParams struct {
// The ID of the broadcaster whose chat room the message will be sent to
BroadcasterID string `json:"broadcaster_id"`
// The ID of the user sending the message. This ID must match the user ID in the user access token
SenderID string `json:"sender_id"`
// The message to send. The message is limited to a maximum of 500 characters.
// Chat messages can also include emoticons.
// To include emoticons, use the name of the emote.
// The names are case sensitive.
// Don’t include colons around the name (e.g., :bleedPurple:).
// If Twitch recognizes the name, Twitch converts the name to the emote before writing the chat message to the chat room
Message string `json:"message"`
// The ID of the chat message being replied to
ReplyParentMessageID string `json:"reply_parent_message_id,omitempty"`
}
type ChatMessageResponse struct {
ResponseCommon
Data ManyChatMessages
}
type ManyChatMessages struct {
Messages []ChatMessage `json:"data"`
}
type ChatMessage struct {
// The message id for the message that was sent
MessageID string `json:"message_id"`
// If the message passed all checks and was sent
IsSent bool `json:"is_sent"`
// The reason the message was dropped, if any
DropReasons ManyDropReasons `json:"drop_reason"`
}
type ManyDropReasons struct {
Data DropReason
}
type DropReason struct {
// Code for why the message was dropped
Code string `json:"code"`
// Message for why the message was dropped
Message string `json:"message"`
}
// Requires an app access token or user access token that includes the user:write:chat scope.
// If app access token used, then additionally requires user:bot scope from chatting user,
// and either channel:bot scope from broadcaster or moderator status
func (c *Client) SendChatMessage(params *SendChatMessageParams) (*ChatMessageResponse, error) {
if params.BroadcasterID == "" {
return nil, errors.New("error: broadcaster id must be specified")
}
if params.SenderID == "" {
return nil, errors.New("error: sender id must be specified")
}
resp, err := c.postAsJSON("/chat/messages", &ManyChatMessages{}, params)
if err != nil {
return nil, err
}
chatMessages := &ChatMessageResponse{}
resp.HydrateResponseCommon(&chatMessages.ResponseCommon)
chatMessages.Data.Messages = resp.Data.(*ManyChatMessages).Messages
return chatMessages, nil
}