From 828fb0fc5814d370670241b719bf92157eaedb70 Mon Sep 17 00:00:00 2001 From: Nick Maltbie Date: Tue, 1 Sep 2020 16:29:11 -0400 Subject: [PATCH] Updated executable name for linux builds --- Assets/Editor/DevelopmentBuilder.cs | 4 ++-- Assets/Editor/ProdBuilder.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Editor/DevelopmentBuilder.cs b/Assets/Editor/DevelopmentBuilder.cs index 50fbc2d6..24b75b72 100644 --- a/Assets/Editor/DevelopmentBuilder.cs +++ b/Assets/Editor/DevelopmentBuilder.cs @@ -104,7 +104,7 @@ public static void Client_Linux64() BuildPlayerOptions playerOptions = new BuildPlayerOptions(); playerOptions.options = BuildOptionsClient(); playerOptions.scenes = DevelopmentScenes; - playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.exe"; + playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.x86_64"; playerOptions.target = BuildTarget.StandaloneLinux64; BuildPipeline.BuildPlayer(playerOptions); } @@ -117,7 +117,7 @@ public static void Server_Linux64() BuildPlayerOptions playerOptions = new BuildPlayerOptions(); playerOptions.options = BuildOptionsServer(); playerOptions.scenes = DevelopmentScenes; - playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.exe"; + playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.x86_64"; playerOptions.target = BuildTarget.StandaloneLinux64; BuildPipeline.BuildPlayer(playerOptions); } diff --git a/Assets/Editor/ProdBuilder.cs b/Assets/Editor/ProdBuilder.cs index 1da36d28..7a1e6a13 100644 --- a/Assets/Editor/ProdBuilder.cs +++ b/Assets/Editor/ProdBuilder.cs @@ -92,7 +92,7 @@ public static void Client_Linux64() BuildPlayerOptions playerOptions = new BuildPlayerOptions(); playerOptions.options = BuildOptionsClient(); playerOptions.scenes = ProdScenes; - playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.exe"; + playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.x86_64"; playerOptions.target = BuildTarget.StandaloneLinux64; BuildPipeline.BuildPlayer(playerOptions); } @@ -105,7 +105,7 @@ public static void Server_Linux64() BuildPlayerOptions playerOptions = new BuildPlayerOptions(); playerOptions.options = BuildOptionsServer(); playerOptions.scenes = ProdScenes; - playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.exe"; + playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.x86_64"; playerOptions.target = BuildTarget.StandaloneLinux64; BuildPipeline.BuildPlayer(playerOptions); }