From 1b5feb3e6479fd33d4820fd302b844646256a89a Mon Sep 17 00:00:00 2001 From: Nicholas Frechette Date: Mon, 2 Apr 2018 14:49:24 -0400 Subject: [PATCH] Updating matinee fight scene stats. --- docs/fight_scene_performance.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/fight_scene_performance.md b/docs/fight_scene_performance.md index c489d014..29c41bc7 100644 --- a/docs/fight_scene_performance.md +++ b/docs/fight_scene_performance.md @@ -16,13 +16,13 @@ For ACL and Unreal 4, the error is measured **3cm** away from each bone to simul Statistics for ACL are being generated with a custom integration into Unreal **4.15**. The variant profiled uses uniform sampling with variable bit rate and range reduction enabled. Every clip uses an error threshold of **0.01cm (0.1mm)**. The max error is the error reported by Unreal from their own error metric. -| ACL v0.6 | Trooper 1 | Trooper 2 | Trooper 3 | Trooper 4 | Main Trooper | Total | +| ACL v0.7 | Trooper 1 | Trooper 2 | Trooper 3 | Trooper 4 | Main Trooper | Total | | ------------------------ | --------- | --------- | --------- | --------- | ------------ | -------- | | **Compressed size (KB)** | 286.98 | 303.78 | 302.86 | 311.66 | 7488.00 | 8693.28 | | **Raw size (KB)** | 5508.05 | 5352.89 | 5430.47 | 5508.05 | 42075.43 | 63874.88 | | **Compression ratio** | 19.19 : 1 | 17.62 : 1 | 17.93 : 1 | 17.67 : 1 | 5.62 : 1 | 7.35 : 1 | | **Max error (cm)** | 0.245 | 0.215 | 0.178 | 0.220 | 0.200 | | -| **Compression time (s)** | 9.48 | 14.80 | 12.72 | 14.33 | 78.19 | 129.53 | +| **Compression time (s)** | 9.64 | 14.78 | 12.42 | 14.32 | 78.10 | 129.26 | # Unreal 4