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model_console_port.go
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model_console_port.go
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/*
NetBox REST API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 4.0.3 (4.0)
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package netbox
import (
"encoding/json"
"fmt"
"time"
)
// checks if the ConsolePort type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ConsolePort{}
// ConsolePort Adds support for custom fields and tags.
type ConsolePort struct {
Id int32 `json:"id"`
Url string `json:"url"`
Display string `json:"display"`
Device Device `json:"device"`
Module NullableModule `json:"module,omitempty"`
Name string `json:"name"`
// Physical label
Label *string `json:"label,omitempty"`
Type *ConsolePortType `json:"type,omitempty"`
Speed NullableConsolePortSpeed `json:"speed,omitempty"`
Description *string `json:"description,omitempty"`
// Treat as if a cable is connected
MarkConnected *bool `json:"mark_connected,omitempty"`
Cable NullableCable `json:"cable"`
CableEnd string `json:"cable_end"`
LinkPeers []interface{} `json:"link_peers"`
// Return the type of the peer link terminations, or None.
LinkPeersType string `json:"link_peers_type"`
ConnectedEndpoints []interface{} `json:"connected_endpoints"`
ConnectedEndpointsType string `json:"connected_endpoints_type"`
ConnectedEndpointsReachable bool `json:"connected_endpoints_reachable"`
Tags []NestedTag `json:"tags,omitempty"`
CustomFields map[string]interface{} `json:"custom_fields,omitempty"`
Created NullableTime `json:"created"`
LastUpdated NullableTime `json:"last_updated"`
Occupied bool `json:"_occupied"`
AdditionalProperties map[string]interface{}
}
type _ConsolePort ConsolePort
// NewConsolePort instantiates a new ConsolePort object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewConsolePort(id int32, url string, display string, device Device, name string, cable NullableCable, cableEnd string, linkPeers []interface{}, linkPeersType string, connectedEndpoints []interface{}, connectedEndpointsType string, connectedEndpointsReachable bool, created NullableTime, lastUpdated NullableTime, occupied bool) *ConsolePort {
this := ConsolePort{}
this.Id = id
this.Url = url
this.Display = display
this.Device = device
this.Name = name
this.Cable = cable
this.CableEnd = cableEnd
this.LinkPeers = linkPeers
this.LinkPeersType = linkPeersType
this.ConnectedEndpoints = connectedEndpoints
this.ConnectedEndpointsType = connectedEndpointsType
this.ConnectedEndpointsReachable = connectedEndpointsReachable
this.Created = created
this.LastUpdated = lastUpdated
this.Occupied = occupied
return &this
}
// NewConsolePortWithDefaults instantiates a new ConsolePort object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewConsolePortWithDefaults() *ConsolePort {
this := ConsolePort{}
return &this
}
// GetId returns the Id field value
func (o *ConsolePort) GetId() int32 {
if o == nil {
var ret int32
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *ConsolePort) SetId(v int32) {
o.Id = v
}
// GetUrl returns the Url field value
func (o *ConsolePort) GetUrl() string {
if o == nil {
var ret string
return ret
}
return o.Url
}
// GetUrlOk returns a tuple with the Url field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetUrlOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Url, true
}
// SetUrl sets field value
func (o *ConsolePort) SetUrl(v string) {
o.Url = v
}
// GetDisplay returns the Display field value
func (o *ConsolePort) GetDisplay() string {
if o == nil {
var ret string
return ret
}
return o.Display
}
// GetDisplayOk returns a tuple with the Display field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetDisplayOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Display, true
}
// SetDisplay sets field value
func (o *ConsolePort) SetDisplay(v string) {
o.Display = v
}
// GetDevice returns the Device field value
func (o *ConsolePort) GetDevice() Device {
if o == nil {
var ret Device
return ret
}
return o.Device
}
// GetDeviceOk returns a tuple with the Device field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetDeviceOk() (*Device, bool) {
if o == nil {
return nil, false
}
return &o.Device, true
}
// SetDevice sets field value
func (o *ConsolePort) SetDevice(v Device) {
o.Device = v
}
// GetModule returns the Module field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *ConsolePort) GetModule() Module {
if o == nil || IsNil(o.Module.Get()) {
var ret Module
return ret
}
return *o.Module.Get()
}
// GetModuleOk returns a tuple with the Module field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ConsolePort) GetModuleOk() (*Module, bool) {
if o == nil {
return nil, false
}
return o.Module.Get(), o.Module.IsSet()
}
// HasModule returns a boolean if a field has been set.
func (o *ConsolePort) HasModule() bool {
if o != nil && o.Module.IsSet() {
return true
}
return false
}
// SetModule gets a reference to the given NullableModule and assigns it to the Module field.
func (o *ConsolePort) SetModule(v Module) {
o.Module.Set(&v)
}
// SetModuleNil sets the value for Module to be an explicit nil
func (o *ConsolePort) SetModuleNil() {
o.Module.Set(nil)
}
// UnsetModule ensures that no value is present for Module, not even an explicit nil
func (o *ConsolePort) UnsetModule() {
o.Module.Unset()
}
// GetName returns the Name field value
func (o *ConsolePort) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ConsolePort) SetName(v string) {
o.Name = v
}
// GetLabel returns the Label field value if set, zero value otherwise.
func (o *ConsolePort) GetLabel() string {
if o == nil || IsNil(o.Label) {
var ret string
return ret
}
return *o.Label
}
// GetLabelOk returns a tuple with the Label field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetLabelOk() (*string, bool) {
if o == nil || IsNil(o.Label) {
return nil, false
}
return o.Label, true
}
// HasLabel returns a boolean if a field has been set.
func (o *ConsolePort) HasLabel() bool {
if o != nil && !IsNil(o.Label) {
return true
}
return false
}
// SetLabel gets a reference to the given string and assigns it to the Label field.
func (o *ConsolePort) SetLabel(v string) {
o.Label = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *ConsolePort) GetType() ConsolePortType {
if o == nil || IsNil(o.Type) {
var ret ConsolePortType
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetTypeOk() (*ConsolePortType, bool) {
if o == nil || IsNil(o.Type) {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *ConsolePort) HasType() bool {
if o != nil && !IsNil(o.Type) {
return true
}
return false
}
// SetType gets a reference to the given ConsolePortType and assigns it to the Type field.
func (o *ConsolePort) SetType(v ConsolePortType) {
o.Type = &v
}
// GetSpeed returns the Speed field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *ConsolePort) GetSpeed() ConsolePortSpeed {
if o == nil || IsNil(o.Speed.Get()) {
var ret ConsolePortSpeed
return ret
}
return *o.Speed.Get()
}
// GetSpeedOk returns a tuple with the Speed field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ConsolePort) GetSpeedOk() (*ConsolePortSpeed, bool) {
if o == nil {
return nil, false
}
return o.Speed.Get(), o.Speed.IsSet()
}
// HasSpeed returns a boolean if a field has been set.
func (o *ConsolePort) HasSpeed() bool {
if o != nil && o.Speed.IsSet() {
return true
}
return false
}
// SetSpeed gets a reference to the given NullableConsolePortSpeed and assigns it to the Speed field.
func (o *ConsolePort) SetSpeed(v ConsolePortSpeed) {
o.Speed.Set(&v)
}
// SetSpeedNil sets the value for Speed to be an explicit nil
func (o *ConsolePort) SetSpeedNil() {
o.Speed.Set(nil)
}
// UnsetSpeed ensures that no value is present for Speed, not even an explicit nil
func (o *ConsolePort) UnsetSpeed() {
o.Speed.Unset()
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *ConsolePort) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *ConsolePort) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *ConsolePort) SetDescription(v string) {
o.Description = &v
}
// GetMarkConnected returns the MarkConnected field value if set, zero value otherwise.
func (o *ConsolePort) GetMarkConnected() bool {
if o == nil || IsNil(o.MarkConnected) {
var ret bool
return ret
}
return *o.MarkConnected
}
// GetMarkConnectedOk returns a tuple with the MarkConnected field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetMarkConnectedOk() (*bool, bool) {
if o == nil || IsNil(o.MarkConnected) {
return nil, false
}
return o.MarkConnected, true
}
// HasMarkConnected returns a boolean if a field has been set.
func (o *ConsolePort) HasMarkConnected() bool {
if o != nil && !IsNil(o.MarkConnected) {
return true
}
return false
}
// SetMarkConnected gets a reference to the given bool and assigns it to the MarkConnected field.
func (o *ConsolePort) SetMarkConnected(v bool) {
o.MarkConnected = &v
}
// GetCable returns the Cable field value
// If the value is explicit nil, the zero value for Cable will be returned
func (o *ConsolePort) GetCable() Cable {
if o == nil || o.Cable.Get() == nil {
var ret Cable
return ret
}
return *o.Cable.Get()
}
// GetCableOk returns a tuple with the Cable field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ConsolePort) GetCableOk() (*Cable, bool) {
if o == nil {
return nil, false
}
return o.Cable.Get(), o.Cable.IsSet()
}
// SetCable sets field value
func (o *ConsolePort) SetCable(v Cable) {
o.Cable.Set(&v)
}
// GetCableEnd returns the CableEnd field value
func (o *ConsolePort) GetCableEnd() string {
if o == nil {
var ret string
return ret
}
return o.CableEnd
}
// GetCableEndOk returns a tuple with the CableEnd field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetCableEndOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.CableEnd, true
}
// SetCableEnd sets field value
func (o *ConsolePort) SetCableEnd(v string) {
o.CableEnd = v
}
// GetLinkPeers returns the LinkPeers field value
func (o *ConsolePort) GetLinkPeers() []interface{} {
if o == nil {
var ret []interface{}
return ret
}
return o.LinkPeers
}
// GetLinkPeersOk returns a tuple with the LinkPeers field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetLinkPeersOk() ([]interface{}, bool) {
if o == nil {
return nil, false
}
return o.LinkPeers, true
}
// SetLinkPeers sets field value
func (o *ConsolePort) SetLinkPeers(v []interface{}) {
o.LinkPeers = v
}
// GetLinkPeersType returns the LinkPeersType field value
func (o *ConsolePort) GetLinkPeersType() string {
if o == nil {
var ret string
return ret
}
return o.LinkPeersType
}
// GetLinkPeersTypeOk returns a tuple with the LinkPeersType field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetLinkPeersTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.LinkPeersType, true
}
// SetLinkPeersType sets field value
func (o *ConsolePort) SetLinkPeersType(v string) {
o.LinkPeersType = v
}
// GetConnectedEndpoints returns the ConnectedEndpoints field value
func (o *ConsolePort) GetConnectedEndpoints() []interface{} {
if o == nil {
var ret []interface{}
return ret
}
return o.ConnectedEndpoints
}
// GetConnectedEndpointsOk returns a tuple with the ConnectedEndpoints field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetConnectedEndpointsOk() ([]interface{}, bool) {
if o == nil {
return nil, false
}
return o.ConnectedEndpoints, true
}
// SetConnectedEndpoints sets field value
func (o *ConsolePort) SetConnectedEndpoints(v []interface{}) {
o.ConnectedEndpoints = v
}
// GetConnectedEndpointsType returns the ConnectedEndpointsType field value
func (o *ConsolePort) GetConnectedEndpointsType() string {
if o == nil {
var ret string
return ret
}
return o.ConnectedEndpointsType
}
// GetConnectedEndpointsTypeOk returns a tuple with the ConnectedEndpointsType field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetConnectedEndpointsTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ConnectedEndpointsType, true
}
// SetConnectedEndpointsType sets field value
func (o *ConsolePort) SetConnectedEndpointsType(v string) {
o.ConnectedEndpointsType = v
}
// GetConnectedEndpointsReachable returns the ConnectedEndpointsReachable field value
func (o *ConsolePort) GetConnectedEndpointsReachable() bool {
if o == nil {
var ret bool
return ret
}
return o.ConnectedEndpointsReachable
}
// GetConnectedEndpointsReachableOk returns a tuple with the ConnectedEndpointsReachable field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetConnectedEndpointsReachableOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.ConnectedEndpointsReachable, true
}
// SetConnectedEndpointsReachable sets field value
func (o *ConsolePort) SetConnectedEndpointsReachable(v bool) {
o.ConnectedEndpointsReachable = v
}
// GetTags returns the Tags field value if set, zero value otherwise.
func (o *ConsolePort) GetTags() []NestedTag {
if o == nil || IsNil(o.Tags) {
var ret []NestedTag
return ret
}
return o.Tags
}
// GetTagsOk returns a tuple with the Tags field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetTagsOk() ([]NestedTag, bool) {
if o == nil || IsNil(o.Tags) {
return nil, false
}
return o.Tags, true
}
// HasTags returns a boolean if a field has been set.
func (o *ConsolePort) HasTags() bool {
if o != nil && !IsNil(o.Tags) {
return true
}
return false
}
// SetTags gets a reference to the given []NestedTag and assigns it to the Tags field.
func (o *ConsolePort) SetTags(v []NestedTag) {
o.Tags = v
}
// GetCustomFields returns the CustomFields field value if set, zero value otherwise.
func (o *ConsolePort) GetCustomFields() map[string]interface{} {
if o == nil || IsNil(o.CustomFields) {
var ret map[string]interface{}
return ret
}
return o.CustomFields
}
// GetCustomFieldsOk returns a tuple with the CustomFields field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetCustomFieldsOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.CustomFields) {
return map[string]interface{}{}, false
}
return o.CustomFields, true
}
// HasCustomFields returns a boolean if a field has been set.
func (o *ConsolePort) HasCustomFields() bool {
if o != nil && !IsNil(o.CustomFields) {
return true
}
return false
}
// SetCustomFields gets a reference to the given map[string]interface{} and assigns it to the CustomFields field.
func (o *ConsolePort) SetCustomFields(v map[string]interface{}) {
o.CustomFields = v
}
// GetCreated returns the Created field value
// If the value is explicit nil, the zero value for time.Time will be returned
func (o *ConsolePort) GetCreated() time.Time {
if o == nil || o.Created.Get() == nil {
var ret time.Time
return ret
}
return *o.Created.Get()
}
// GetCreatedOk returns a tuple with the Created field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ConsolePort) GetCreatedOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return o.Created.Get(), o.Created.IsSet()
}
// SetCreated sets field value
func (o *ConsolePort) SetCreated(v time.Time) {
o.Created.Set(&v)
}
// GetLastUpdated returns the LastUpdated field value
// If the value is explicit nil, the zero value for time.Time will be returned
func (o *ConsolePort) GetLastUpdated() time.Time {
if o == nil || o.LastUpdated.Get() == nil {
var ret time.Time
return ret
}
return *o.LastUpdated.Get()
}
// GetLastUpdatedOk returns a tuple with the LastUpdated field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ConsolePort) GetLastUpdatedOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return o.LastUpdated.Get(), o.LastUpdated.IsSet()
}
// SetLastUpdated sets field value
func (o *ConsolePort) SetLastUpdated(v time.Time) {
o.LastUpdated.Set(&v)
}
// GetOccupied returns the Occupied field value
func (o *ConsolePort) GetOccupied() bool {
if o == nil {
var ret bool
return ret
}
return o.Occupied
}
// GetOccupiedOk returns a tuple with the Occupied field value
// and a boolean to check if the value has been set.
func (o *ConsolePort) GetOccupiedOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Occupied, true
}
// SetOccupied sets field value
func (o *ConsolePort) SetOccupied(v bool) {
o.Occupied = v
}
func (o ConsolePort) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ConsolePort) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["url"] = o.Url
toSerialize["display"] = o.Display
toSerialize["device"] = o.Device
if o.Module.IsSet() {
toSerialize["module"] = o.Module.Get()
}
toSerialize["name"] = o.Name
if !IsNil(o.Label) {
toSerialize["label"] = o.Label
}
if !IsNil(o.Type) {
toSerialize["type"] = o.Type
}
if o.Speed.IsSet() {
toSerialize["speed"] = o.Speed.Get()
}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.MarkConnected) {
toSerialize["mark_connected"] = o.MarkConnected
}
toSerialize["cable"] = o.Cable.Get()
toSerialize["cable_end"] = o.CableEnd
toSerialize["link_peers"] = o.LinkPeers
toSerialize["link_peers_type"] = o.LinkPeersType
toSerialize["connected_endpoints"] = o.ConnectedEndpoints
toSerialize["connected_endpoints_type"] = o.ConnectedEndpointsType
toSerialize["connected_endpoints_reachable"] = o.ConnectedEndpointsReachable
if !IsNil(o.Tags) {
toSerialize["tags"] = o.Tags
}
if !IsNil(o.CustomFields) {
toSerialize["custom_fields"] = o.CustomFields
}
toSerialize["created"] = o.Created.Get()
toSerialize["last_updated"] = o.LastUpdated.Get()
toSerialize["_occupied"] = o.Occupied
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ConsolePort) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"url",
"display",
"device",
"name",
"cable",
"cable_end",
"link_peers",
"link_peers_type",
"connected_endpoints",
"connected_endpoints_type",
"connected_endpoints_reachable",
"created",
"last_updated",
"_occupied",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varConsolePort := _ConsolePort{}
err = json.Unmarshal(data, &varConsolePort)
if err != nil {
return err
}
*o = ConsolePort(varConsolePort)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "url")
delete(additionalProperties, "display")
delete(additionalProperties, "device")
delete(additionalProperties, "module")
delete(additionalProperties, "name")
delete(additionalProperties, "label")
delete(additionalProperties, "type")
delete(additionalProperties, "speed")
delete(additionalProperties, "description")
delete(additionalProperties, "mark_connected")
delete(additionalProperties, "cable")
delete(additionalProperties, "cable_end")
delete(additionalProperties, "link_peers")
delete(additionalProperties, "link_peers_type")
delete(additionalProperties, "connected_endpoints")
delete(additionalProperties, "connected_endpoints_type")
delete(additionalProperties, "connected_endpoints_reachable")
delete(additionalProperties, "tags")
delete(additionalProperties, "custom_fields")
delete(additionalProperties, "created")
delete(additionalProperties, "last_updated")
delete(additionalProperties, "_occupied")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableConsolePort struct {
value *ConsolePort
isSet bool
}
func (v NullableConsolePort) Get() *ConsolePort {
return v.value
}
func (v *NullableConsolePort) Set(val *ConsolePort) {
v.value = val
v.isSet = true
}
func (v NullableConsolePort) IsSet() bool {
return v.isSet
}
func (v *NullableConsolePort) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableConsolePort(val *ConsolePort) *NullableConsolePort {
return &NullableConsolePort{value: val, isSet: true}
}
func (v NullableConsolePort) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableConsolePort) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}