diff --git a/neo/Network/P2P/Connection.cs b/neo/Network/P2P/Connection.cs
index a6ae95f8f5..b7a007ad62 100644
--- a/neo/Network/P2P/Connection.cs
+++ b/neo/Network/P2P/Connection.cs
@@ -19,12 +19,20 @@ public abstract class Connection : UntypedActor
private readonly IActorRef tcp;
private readonly WebSocket ws;
private bool disconnected = false;
+ ///
+ /// connection initial timeout (in seconds) before any package has been accepted
+ ///
+ private double connectionTimeoutLimitStart = 10;
+ ///
+ /// connection timeout (in seconds) after every `OnReceived(ByteString data)` event
+ ///
+ private double connectionTimeoutLimit = 60;
protected Connection(object connection, IPEndPoint remote, IPEndPoint local)
{
this.Remote = remote;
this.Local = local;
- this.timer = Context.System.Scheduler.ScheduleTellOnceCancelable(TimeSpan.FromSeconds(10), Self, Timer.Instance, ActorRefs.NoSender);
+ this.timer = Context.System.Scheduler.ScheduleTellOnceCancelable(TimeSpan.FromSeconds(connectionTimeoutLimitStart), Self, Timer.Instance, ActorRefs.NoSender);
switch (connection)
{
case IActorRef tcp:
@@ -100,7 +108,7 @@ protected override void OnReceive(object message)
private void OnReceived(ByteString data)
{
timer.CancelIfNotNull();
- timer = Context.System.Scheduler.ScheduleTellOnceCancelable(TimeSpan.FromMinutes(1), Self, Timer.Instance, ActorRefs.NoSender);
+ timer = Context.System.Scheduler.ScheduleTellOnceCancelable(TimeSpan.FromSeconds(connectionTimeoutLimit), Self, Timer.Instance, ActorRefs.NoSender);
try
{
OnData(data);