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LinkedListCPP.cpp
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LinkedListCPP.cpp
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#include <iostream>
// You should use templates when you do not know what type of data will be
// stored in List
template<typename T>
// In Node we store value of a current node and a pointer for next node
struct Node {
T data;
Node* nextNode;
};
template<typename T>
// This class is responsible for creating, inserting and deleting nodes or
// values in our List
class List{
private:
Node<T>* listHead;
Node<T>* listTail;
public:
List() :listHead(nullptr), listTail(nullptr) {}
void createNode(T value);
void insertValue(T value);
void insertValueAtPosition(int pos, T value);
void deleteFirstElement();
void deleteLastElement();
void deleteElementAtPosition(int pos);
void showElementsOfList();
};
template<typename T>
void List<T>::createNode(T value)
{
Node<T>* tmp = new Node<T>;
tmp->data = value;
tmp->nextNode = nullptr;
if (listHead == nullptr) {
listHead = tmp;
listTail = tmp;
tmp = nullptr;
} else {
listTail->nextNode = tmp;
listTail = tmp;
}
}
template<typename T>
void List<T>::insertValue(T value)
{
Node<T>* tmp = new Node<T>;
tmp->data = value;
tmp->nextNode = listHead;
listHead = tmp;
}
template<typename T>
void List<T>::insertValueAtPosition(int pos, T value)
{
Node<T>* pre = new Node<T>;
Node<T>* current = new Node<T>;
Node<T>* tmp = new Node<T>;
current = listHead;
for (int i = 1; i < pos; i++) {
pre = current;
current = current->nextNode;
}
tmp->data = value;
pre->nextNode = tmp;
tmp->nextNode = current;
}
template<typename T>
void List<T>::deleteFirstElement()
{
Node<T>* tmp = new Node<T>;
tmp = listHead;
listHead = listHead->nextNode;
delete tmp;
}
template<typename T>
void List<T>::deleteLastElement()
{
Node<T>* current = new Node<T>;
Node<T>* previous = new Node<T>;
current = listHead;
while (current->nextNode != nullptr) {
previous = current;
current = current->nextNode;
}
listTail = previous;
previous->nextNode = nullptr;
delete current;
}
template<typename T>
void List<T>::deleteElementAtPosition(int pos)
{
Node<T>* current = new Node<T>;
Node<T>* previous = new Node<T>;
current = listHead;
for (int i = 1; i < pos; i++) {
previous = current;
current = current->nextNode;
}
previous->nextNode = current->nextNode;
}
template<typename T>
void List<T>::showElementsOfList()
{
Node<T>* tmp = new Node<T>;
tmp = listHead;
while (tmp != nullptr) {
std::cout<<tmp->data<<"\n";
tmp = tmp->nextNode;
}
}
int main()
{
List<int> objList;
objList.createNode(21);
objList.createNode(37);
objList.createNode(14);
objList.createNode(88);
objList.showElementsOfList();
return 0;
}