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BetterAddonList.lua
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BetterAddonList.lua
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local ADDON_NAME, ns = ...
BetterAddonListDB = BetterAddonListDB or {}
local LibDialog = LibStub("LibDialog-1.0n")
local _G = _G
local GetAddOnMetadata = C_AddOns.GetAddOnMetadata
local L = ns.L
L.LOAD_ADDON = GetLocale() == "ruRU" and "Загрузить" or LOAD_ADDON
local UpdateList
local sets = nil
local included = nil
local character = nil
local function IsAddonProtected(index)
if not index then return end
local name, _, _, _, _, security = C_AddOns.GetAddOnInfo(index)
return name == ADDON_NAME or security == "SECURE" or BetterAddonListDB.protected[tostring(name)]
end
local function SetAddonProtected(index, value)
if not index then return end
local name, _, _, _, _, security = C_AddOns.GetAddOnInfo(index)
if name ~= ADDON_NAME and security == "INSECURE" then
BetterAddonListDB.protected[tostring(name)] = value and true or nil
end
end
local function CheckAddonDependencies(...)
for i = 1, select("#", ...) do
local dep = select(i, ...)
if C_AddOns.GetAddOnEnableState(dep, character) == 0 then
return false
end
end
return true
end
local addon = CreateFrame("Frame")
addon:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)
addon:RegisterEvent("ADDON_LOADED")
addon:RegisterEvent("PLAYER_LOGIN")
addon:RegisterEvent("PLAYER_LOGOUT")
function addon:ADDON_LOADED(addon_name)
if addon_name ~= ADDON_NAME then return end
self:UnregisterEvent("ADDON_LOADED")
if not BetterAddonListDB.sets then
BetterAddonListDB.sets = {}
end
sets = BetterAddonListDB.sets
if not BetterAddonListDB.nested then
BetterAddonListDB.nested = {}
end
included = BetterAddonListDB.nested
if not BetterAddonListDB.protected then
BetterAddonListDB.protected = {}
end
character = UnitName("player")
--- From BlizzBugsSuck:
-- Fix glitchy-ness of EnableAddOn/DisableAddOn API, which affects the stability of the default
-- UI's addon management list (both in-game and glue), as well as any addon-management addons.
-- The problem is caused by broken defaulting logic used to merge AddOns.txt settings across
-- characters to those missing a setting in AddOns.txt, whereby toggling an addon for a single character
-- sometimes results in also toggling it for a different character on that realm for no obvious reason.
-- The code below ensures each character gets an independent enable setting for each installed
-- addon in its AddOns.txt file, thereby avoiding the broken defaulting logic.
-- Note the fix applies to each character the first time it loads there, and a given character
-- is not protected from the faulty logic on addon X until after the fix has run with addon X
-- installed (regardless of enable setting) and the character has logged out normally.
for i = 1, C_AddOns.GetNumAddOns() do
if C_AddOns.GetAddOnEnableState(i, character) > 0 then
C_AddOns.EnableAddOn(i, character)
else
C_AddOns.DisableAddOn(i, character)
end
end
hooksecurefunc(C_AddOns, "DisableAllAddOns", function()
self:EnableProtected()
end)
-- check protected
local messages = {}
for name in next, BetterAddonListDB.protected do
local _, _, _, loadable, reason = C_AddOns.GetAddOnInfo(name)
if C_AddOns.IsAddOnLoadOnDemand(name) then
if not CheckAddonDependencies(C_AddOns.GetAddOnDependencies(name)) then
loadable, reason = false, "DEP_DISABLED"
elseif not loadable and reason == "DEMAND_LOADED" then
loadable = true
end
end
if not loadable then
if reason == "MISSING" then
BetterAddonListDB.protected[name] = nil
else
messages[name] = reason or "UNKNOWN_ERROR"
end
end
C_AddOns.EnableAddOn(name)
end
if next(messages) then
C_Timer.After(12, function()
local ood, dep = nil, nil
for name, reason in next, messages do
self:Print(L["Problem with protected addon %q (%s)"]:format(name, _G["ADDON_"..reason]))
if reason == "INTERFACE_VERSION" then
ood = true
elseif reason:find("DEP", nil, true) then
dep = true
end
end
if ood and C_AddOns.IsAddonVersionCheckEnabled() then
self:Print(L["Out of date addons are being disabled! They will not be able to load until their interface version is updated or \"Load out of date AddOns\" is checked."])
elseif not dep then
self:Print(L["Reload UI to load these addons."])
end
messages = nil
end)
end
end
function addon:PLAYER_LOGIN()
-- make the panel movable
local mover = CreateFrame("Frame", "BetterAddonListMover", AddonList)
mover:EnableMouse(true)
mover:SetPoint("TOP", AddonList, "TOP", 0, 0)
mover:SetWidth(500)
mover:SetHeight(25)
mover:SetScript("OnMouseDown", function() AddonList:StartMoving() end)
mover:SetScript("OnMouseUp", function() AddonList:StopMovingOrSizing() end)
AddonList:SetMovable(true)
AddonList:ClearAllPoints()
AddonList:SetPoint("CENTER")
-- move and resize the "Load out of date addons" check box
AddonListForceLoad:ClearAllPoints()
AddonListForceLoad:SetPoint("TOPLEFT", AddonList, 4, 0)
AddonListForceLoad:SetFrameLevel(AddonList.TitleContainer:GetFrameLevel() + 1)
AddonListForceLoad:SetSize(24, 24)
local regions = {AddonListForceLoad:GetRegions()}
regions[1]:SetPoint("LEFT", AddonListForceLoad, "RIGHT", 2, 0)
regions[1]:SetText(L["Load out of date"])
-- add some option buttons
local hideIcons = CreateFrame("Button", "BetterAddonListOptionHideIcons", AddonList)
hideIcons:SetFrameLevel(AddonList.TitleContainer:GetFrameLevel() + 1)
hideIcons:SetNormalTexture(134400) -- inv_misc_questionmark
hideIcons:SetHighlightTexture(134400)
hideIcons:SetSize(20, 20)
hideIcons:SetPoint("LEFT", AddonListDisableAllButton, "RIGHT", 25, -1)
hideIcons:SetScript("OnClick", function(this)
-- cycle through
if BetterAddonListDB.hide_icons == false then
BetterAddonListDB.hide_icons = true -- true = hide
elseif BetterAddonListDB.hide_icons == true then
BetterAddonListDB.hide_icons = nil -- nil = nodefault
elseif BetterAddonListDB.hide_icons == nil then
BetterAddonListDB.hide_icons = false --- false = show all
end
UpdateList()
end)
hideIcons:SetScript("OnEnter", function(this)
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT")
GameTooltip:SetText(L["Toggle Icons"])
GameTooltip:Show()
end)
hideIcons:SetScript("OnLeave", GameTooltip_Hide)
local hideMemory = CreateFrame("Button", "BetterAddonListOptionHideIcons", AddonList)
hideMemory:SetFrameLevel(AddonList.TitleContainer:GetFrameLevel() + 1)
hideMemory:SetNormalTexture(4555550) -- inv_10_jewelcrafting_gem1leveling_cut_green
hideMemory:SetHighlightTexture(4555550)
hideMemory:SetSize(20, 20)
hideMemory:SetPoint("LEFT", hideIcons, "RIGHT", 2, 0)
hideMemory:SetScript("OnClick", function(this)
BetterAddonListDB.hide_memory = not BetterAddonListDB.hide_memory or nil
UpdateList()
end)
hideMemory:SetScript("OnEnter", function(this)
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT")
GameTooltip:SetText(L["Toggle Memory Usage"])
GameTooltip:Show()
end)
hideMemory:SetScript("OnLeave", GameTooltip_Hide)
-- let the frame overlap over ui frames
--UIPanelWindows["AddonList"].area = nil
if AddonCharacterDropDown then
-- default to showing the player profile
-- UIDropDownMenu_SetSelectedValue(AddonCharacterDropDown, character)
-- XXX try to avoid taint by doing this directly
AddonCharacterDropDown.selectedValue = character
AddonCharacterDropDown.Text:SetText(character)
end
SLASH_BETTERADDONLIST1 = "/addons"
SLASH_BETTERADDONLIST2 = "/acp" -- muscle memory ;[
SLASH_BETTERADDONLIST3 = "/bal" -- why not
SlashCmdList["BETTERADDONLIST"] = function(input)
if not input or input:trim() == "" then
ShowUIPanel(AddonList)
return
end
input = SecureCmdOptionParse(input)
if not input then return end
local command, rest = input:match("^(%S*)%s*(.-)$")
command = command and command:lower()
rest = (rest and rest ~= "") and rest:trim() or nil
if command == "load" then
if sets[rest] then
self:LoadSet(rest)
self:Print(L["Enabled only addons in set %q."]:format(rest))
else
self:Print(L["No set named %q."]:format(rest))
end
elseif command == "unload" or command == "disable" then
if sets[rest] then
self:DisableSet(rest)
self:Print(L["Disabled addons in set %q."]:format(rest))
else
self:Print(L["No set named %q."]:format(rest))
end
elseif command == "enable" then
if sets[rest] then
self:EnableSet(rest)
self:Print(L["Enabled addons in set %q."]:format(rest))
else
self:Print(L["No set named %q."]:format(rest))
end
elseif command == "save" then
self:SaveSet(rest)
self:Print(L["Saved enabled addons to set %q."]:format(rest))
elseif command == "delete" then
if sets[rest] then
self:DeleteSet(rest)
self:Print(L["Deleted set %q."]:format(rest))
else
self:Print(L["No set named %q."]:format(rest))
end
elseif command == "disableall" then
C_AddOns.DisableAllAddOns(character)
UpdateList()
self:Print(L["Disabled all addons."])
elseif command == "reset" then
C_AddOns.ResetAddOns()
UpdateList()
self:Print(L["Reset addons to what was enabled at login."])
end
end
end
function addon:PLAYER_LOGOUT()
-- clean up
for k, v in next, included do
if not next(v) then
included[k] = nil
end
end
end
function addon:Print(...)
print("|cff33ff99BetterAddonList|r:", tostringall(...))
end
LibDialog:Register("BETTER_ADDONLIST_SAVESET", {
buttons = {
{ text = OKAY, on_click = function(self, data) addon:SaveSet(data) end, },
{ text = CANCEL, },
},
on_show = function(self, data)
self.text:SetFormattedText(L["Save the currently selected addons to %s?"], data)
CloseDropDownMenus(1)
end,
no_close_button = true,
hide_on_escape = true,
show_while_dead = true,
})
LibDialog:Register("BETTER_ADDONLIST_DELETESET", {
buttons = {
{ text = OKAY, on_click = function(self, data) addon:DeleteSet(data) end, },
{ text = CANCEL, },
},
on_show = function(self, data)
self.text:SetFormattedText(L["Delete set %s?"], data)
CloseDropDownMenus(1)
end,
no_close_button = true,
hide_on_escape = true,
show_while_dead = true,
})
LibDialog:Register("BETTER_ADDONLIST_NEWSET", {
text = L["Enter the name for the new set"],
buttons = {
{
text = OKAY,
on_click = function(self)
local text = self.editboxes[1]:GetText():trim()
LibDialog:Dismiss("BETTER_ADDONLIST_NEWSET")
if sets[text] then
LibDialog:Spawn("BETTER_ADDONLIST_ERROR_NAME", {text, "BETTER_ADDONLIST_NEWSET"})
return true
end
addon:SaveSet(text)
end,
},
{ text = CANCEL, },
},
editboxes = {
{
on_enter_pressed = function(editbox)
local text = editbox:GetText():trim()
LibDialog:Dismiss("BETTER_ADDONLIST_NEWSET")
if sets[text] then
LibDialog:Spawn("BETTER_ADDONLIST_ERROR_NAME", {text, "BETTER_ADDONLIST_NEWSET"})
return true
end
addon:SaveSet(text)
end,
on_escape_pressed = function()
LibDialog:Dismiss("BETTER_ADDONLIST_NEWSET")
end,
auto_focus = true,
},
},
on_show = function(self) CloseDropDownMenus(1) end,
no_close_button = true,
hide_on_escape = true,
show_while_dead = true,
})
LibDialog:Register("BETTER_ADDONLIST_RENAMESET", {
buttons = {
{
text = OKAY,
on_click = function(self, data)
local text = self.editboxes[1]:GetText():trim()
LibDialog:Dismiss("BETTER_ADDONLIST_RENAMESET")
if sets[text] then
LibDialog:Spawn("BETTER_ADDONLIST_ERROR_NAME", {text, "BETTER_ADDONLIST_RENAMESET", data})
return true
end
addon:RenameSet(data, text)
end,
},
{ text = CANCEL, },
},
editboxes = {
{
on_enter_pressed = function(editbox, data)
local text = editbox:GetText():trim()
LibDialog:Dismiss("BETTER_ADDONLIST_RENAMESET")
if sets[text] then
LibDialog:Spawn("BETTER_ADDONLIST_ERROR_NAME", {text, "BETTER_ADDONLIST_RENAMESET", data})
return true
end
addon:RenameSet(data, text)
end,
on_escape_pressed = function()
LibDialog:Dismiss("BETTER_ADDONLIST_RENAMESET")
end,
auto_focus = true,
},
},
on_show = function(self, data)
self.text:SetFormattedText(L["Enter the new name for %s"], data)
CloseDropDownMenus(1)
end,
no_close_button = true,
hide_on_escape = true,
show_while_dead = true,
})
LibDialog:Register("BETTER_ADDONLIST_ERROR_NAME", {
buttons = {
{
text = OKAY,
on_click = function(self, data)
LibDialog:Dismiss("BETTER_ADDONLIST_ERROR_NAME")
LibDialog:Spawn(data[2], data[3])
return true
end,
},
{ text = CANCEL, },
},
on_show = function(self, data)
self.text:SetFormattedText(L["There is already a set named \"%s\".\nPlease choose another name."], data[1])
end,
icon = _G.STATICPOPUP_TEXTURE_ALERT,
-- cancels_on_spawn = { "BETTER_ADDONLIST_NEWSET", "BETTER_ADDONLIST_RENAMESET" },
no_close_button = true,
hide_on_escape = true,
show_while_dead = true,
})
-- sets menu
do
local CURRENT_SET = nil
local CURRENT_SET_CHUNK = 1
local CHUNK_SIZE = 40
local list = {}
local separator = {
isTitle = true,
notCheckable = 1,
icon = "Interface\\Common\\UI-TooltipDivider-Transparent",
iconInfo = {
tCoordLeft = 0,
tCoordRight = 1,
tCoordTop = 0,
tCoordBottom = 1,
tSizeX = 0,
tFitDropDownSizeX = true,
tSizeY = 8,
},
iconOnly = true,
}
-- pseudo natural sorting
local function pad(s)
local n = tonumber(s)
if n < 1000 then
return ("%04d"):format(n)
end
return s
end
local function natsort(a, b)
return a:gsub("(%d+)", pad):lower() < b:gsub("(%d+)", pad):lower()
end
local function icmp(a, b) -- ignore color
return a:gsub("(%|c%x%x%x%x%x%x%x%x|%|r)", "") < b:gsub("(%|c%x%x%x%x%x%x%x%x|%|r)", "") -- =~ s/(\|c[a-fA-F0-9]{8}|\|r)//g
end
local function menu(self, level)
if not level then return end
local info = UIDropDownMenu_CreateInfo()
info.notCheckable = 1
if level == 1 then
if next(sets) then
wipe(list)
for name in next, sets do
list[#list+1] = name
end
sort(list, natsort)
info.hasArrow = 1
for _, name in ipairs(list) do
info.text = name
info.value = name
UIDropDownMenu_AddButton(info, level)
end
UIDropDownMenu_AddButton(separator, level)
end
info = UIDropDownMenu_CreateInfo()
info.notCheckable = 1
info.text = L["Create new set"]
info.func = function() LibDialog:Spawn("BETTER_ADDONLIST_NEWSET") end
UIDropDownMenu_AddButton(info, level)
info.text = L["Reset"]
info.func = function()
C_AddOns.ResetAddOns()
UpdateList()
end
info.tooltipTitle = info.text
info.tooltipText = L["Reset addons to what was enabled at login."]
info.tooltipOnButton = 1
UIDropDownMenu_AddButton(info, level)
elseif level == 2 then
CURRENT_SET = UIDROPDOWNMENU_MENU_VALUE
info.text = CURRENT_SET
info.isTitle = 1
UIDropDownMenu_AddButton(info, level)
info = UIDropDownMenu_CreateInfo()
info.text = L["View (%d)"]:format(#sets[CURRENT_SET])
info.value = "view_set"
info.func = nil
info.hasArrow = 1
info.notCheckable = 1
info.disabled = #sets[CURRENT_SET] == 0 and 1 or nil
UIDropDownMenu_AddButton(info, level)
UIDropDownMenu_AddButton(separator, level)
info = UIDropDownMenu_CreateInfo()
info.text = L["Load"]
info.func = function()
addon:LoadSet(CURRENT_SET)
CloseDropDownMenus(1)
end
info.tooltipTitle = info.text
info.tooltipText = L["Disable all addons then enable addons in this set."]
info.tooltipOnButton = 1
info.notCheckable = 1
UIDropDownMenu_AddButton(info, level)
info.tooltipTitle = nil
info.tooltipText = nil
info.text = L["Save"]
info.func = function() LibDialog:Spawn("BETTER_ADDONLIST_SAVESET", CURRENT_SET) end
UIDropDownMenu_AddButton(info, level)
info.text = L["Rename"]
info.func = function() LibDialog:Spawn("BETTER_ADDONLIST_RENAMESET", CURRENT_SET) end
UIDropDownMenu_AddButton(info, level)
info.text = L["Delete"]
info.func = function() LibDialog:Spawn("BETTER_ADDONLIST_DELETESET", CURRENT_SET) end
UIDropDownMenu_AddButton(info, level)
UIDropDownMenu_AddButton(separator, level)
info.text = L["Include with another set"]
info.value = "include_set"
info.func = nil
info.hasArrow = 1
info.disabled = (#list < 3) and 1 or nil -- have more than the current set and default
UIDropDownMenu_AddButton(info, level)
info.text = L["Remove an included set"]
info.value = "remove_set"
info.func = nil
info.hasArrow = 1
info.disabled = not included[CURRENT_SET] or not next(included[CURRENT_SET])
UIDropDownMenu_AddButton(info, level)
UIDropDownMenu_AddButton(separator, level)
info = UIDropDownMenu_CreateInfo()
info.notCheckable = 1
info.disabled = #sets[CURRENT_SET] == 0 and 1 or nil
info.text = L["Enable addons from this set"]
info.func = function() addon:EnableSet(CURRENT_SET) end
UIDropDownMenu_AddButton(info, level)
info.text = L["Disable addons from this set"]
info.func = function() addon:DisableSet(CURRENT_SET) end
UIDropDownMenu_AddButton(info, level)
elseif level == 3 then
if UIDROPDOWNMENU_MENU_VALUE == "view_set" then
info = UIDropDownMenu_CreateInfo()
info.text = L["Addon List"]
info.isTitle = 1
info.notCheckable = 1
UIDropDownMenu_AddButton(info, level)
info.isTitle = nil
sort(sets[CURRENT_SET], icmp)
local count = #sets[CURRENT_SET]
if count <= CHUNK_SIZE then
info.disabled = 1
info.hasArrow = nil
for i, name in ipairs(sets[CURRENT_SET]) do
info.text = name
UIDropDownMenu_AddButton(info, level)
end
else
info.disabled = nil
info.hasArrow = 1
for i = 1, count, CHUNK_SIZE do
info.text = ("%d - %d"):format(i, math.min(count, i + CHUNK_SIZE))
info.value = i
UIDropDownMenu_AddButton(info, level)
end
end
elseif UIDROPDOWNMENU_MENU_VALUE == "include_set" then
info.text = L["Include with another set"]
info.isTitle = 1
UIDropDownMenu_AddButton(info, level)
info.isTitle = nil
info.disabled = nil
info.notCheckable = nil
info.isNotRadio = 1
info.keepShownOnClick = 1
for i, name in ipairs(list) do
if name ~= CURRENT_SET then
info.text = name
info.checked = included[name] and included[name][CURRENT_SET] and 1 or nil
info.func = function(_, _, _, checked)
if not included[name] then
included[name] = {}
end
included[name][CURRENT_SET] = checked or nil
end
UIDropDownMenu_AddButton(info, level)
end
end
elseif UIDROPDOWNMENU_MENU_VALUE == "remove_set" then
info.text = L["Remove an included set"]
info.isTitle = 1
UIDropDownMenu_AddButton(info, level)
info.isTitle = nil
info.disabled = nil
info.notCheckable = 1
info.isNotRadio = 1
if included[CURRENT_SET] and next(included[CURRENT_SET]) then
for name in next, included[CURRENT_SET] do
info.text = name
info.func = function() included[CURRENT_SET][name] = nil end
UIDropDownMenu_AddButton(info, level)
end
else
info.text = NONE
info.disabled = 1
UIDropDownMenu_AddButton(info, level)
end
end
elseif level == 4 then
CURRENT_SET_CHUNK = tonumber(UIDROPDOWNMENU_MENU_VALUE)
if CURRENT_SET_CHUNK then
info = UIDropDownMenu_CreateInfo()
info.text = L["Addon List"]
info.isTitle = 1
info.notCheckable = 1
UIDropDownMenu_AddButton(info, level)
info.isTitle = nil
sort(sets[CURRENT_SET], icmp)
for i = CURRENT_SET_CHUNK, CURRENT_SET_CHUNK + CHUNK_SIZE do
local name = sets[CURRENT_SET][i]
if not name then break end
info.text = name
UIDropDownMenu_AddButton(info, level)
end
end
end
end
local dropdown = CreateFrame("Frame", "BetterAddonListSetsDropDown", AddonList, "UIDropDownMenuTemplate")
UIDropDownMenu_Initialize(dropdown, menu, "MENU")
local button = CreateFrame("Button", "BetterAddonListSetsButton", AddonList, "UIPanelButtonTemplate")
button:SetPoint("LEFT", AddonCharacterDropDownButton or AddonList.Dropdown, "RIGHT", 3, 0)
button:SetSize(80, 22)
button:SetText(L["Sets"])
button:SetScript("OnClick", function(self)
ToggleDropDownMenu(1, nil, dropdown, self:GetName(), 0, 0)
end)
end
-- lock icon toggle / memory usage
do
local function OnClick(lock, button, down)
if IsShiftKeyDown() and button == "LeftButton" then
local index = lock:GetParent():GetID()
SetAddonProtected(index, not IsAddonProtected(index))
AddonList_Enable(index, true)
end
end
local updater = CreateFrame("Frame", nil, AddonList)
updater:SetScript("OnShow", function(self)
UpdateAddOnMemoryUsage()
end)
local function buildDeps(...)
local deps = ""
for i = 1, select("#", ...) do
local dep = select(i, ...)
if C_AddOns.GetAddOnEnableState(dep, character) == 0 then
dep = ("|cffff2020%s|r"):format(dep)
end
if i == 1 then
deps = _G.ADDON_DEPENDENCIES .. dep
else
deps = deps .. ", " .. dep
end
end
return deps
end
AddonTooltip_Update = function(owner)
local index = owner:GetID()
if not index or index < 1 or index > C_AddOns.GetNumAddOns() then return end
local name, title, notes, _, _, security = C_AddOns.GetAddOnInfo(index)
GameTooltip:ClearLines()
if security == "BANNED" then
GameTooltip:SetText(ADDON_BANNED_TOOLTIP)
else
local version = GetAddOnMetadata(index, "Version")
if version and version ~= "@project-version@" then
GameTooltip:AddDoubleLine(title or name, version)
else
GameTooltip:AddLine(title or name)
end
GameTooltip:AddLine(notes, 1.0, 1.0, 1.0)
GameTooltip:AddLine(buildDeps(C_AddOns.GetAddOnDependencies(index)))
local memory = owner.memoryUsage
if memory then
local text
if memory > 1000 then
memory = memory / 1000
text = L["Memory: %.02f MB"]:format(memory)
else
text = L["Memory: %.0f KB"]:format(memory)
end
GameTooltip:AddLine(text)
end
end
GameTooltip:Show()
end
local InitButton = function(entry, addonIndex)
local checkbox = entry.Enabled
local title = entry.Title
local status = entry.Status
if BetterAddonListDB.hide_icons ~= false then -- false = show all
local titleIcon
local iconTexture = GetAddOnMetadata(addonIndex, "IconTexture")
local iconAtlas = GetAddOnMetadata(addonIndex, "IconAtlas")
if not iconTexture and not iconAtlas and BetterAddonListDB.hide_icons == nil then -- nil = nodefault
titleIcon = CreateSimpleTextureMarkup("Interface\\ICONS\\INV_Misc_QuestionMark", 20, 20)
elseif BetterAddonListDB.hide_icons then -- true = hide
if iconTexture then
titleIcon = CreateSimpleTextureMarkup(iconTexture, 20, 20)
elseif iconAtlas then
titleIcon = CreateAtlasMarkup(iconAtlas, 20, 20)
else
titleIcon = CreateSimpleTextureMarkup("Interface\\ICONS\\INV_Misc_QuestionMark", 20, 20)
end
end
if titleIcon then
local name = title:GetText()
local _, start = name:find(titleIcon, nil, true)
if start then
title:SetText(name:sub(start + 2))
end
end
end
local lockIcon = entry.Protected
if not lockIcon then
lockIcon = CreateFrame("Button", nil, entry, nil, addonIndex)
lockIcon:SetSize(16, 16)
lockIcon:SetPoint("CENTER", checkbox, "CENTER")
lockIcon:SetNormalTexture([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]])
lockIcon:GetNormalTexture():SetTexCoord(0, 16/64, 0, 1) -- AddonList_SetSecurityIcon
lockIcon:SetScript("OnClick", OnClick)
lockIcon:Hide()
entry.Protected = lockIcon
checkbox:HookScript("OnClick", function(self, ...) OnClick(lockIcon, ...) end)
end
local memIcon = entry.Memory
if not memIcon then
memIcon = CreateFrame("Button", nil, entry, nil, addonIndex)
memIcon:SetSize(6, 32)
memIcon:SetPoint("RIGHT", checkbox, "LEFT", 1, 0)
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem0]])
entry.Memory = memIcon
end
-- fix the "Load AddOn" text overflowing for some locales
local load = entry.LoadAddonButton
load:SetText(L.LOAD_ADDON)
load:SetWidth(#L.LOAD_ADDON > 12 and 120 or 100)
local enabled = C_AddOns.GetAddOnEnableState(addonIndex, character) > 0
if enabled then
local depsEnabled = CheckAddonDependencies(C_AddOns.GetAddOnDependencies(addonIndex))
if not depsEnabled then
title:SetTextColor(1.0, 0.1, 0.1)
status:SetText(_G.ADDON_DEP_DISABLED)
end
if C_AddOns.IsAddOnLoadOnDemand(addonIndex) and not C_AddOns.IsAddOnLoaded(addonIndex) and depsEnabled then
AddonList_SetStatus(entry, true, false, false)
end
if not BetterAddonListDB.hide_memory then
local memory = GetAddOnMemoryUsage(addonIndex)
entry.memoryUsage = memory
local usage = memory / 8000 -- just needed some baseline
if usage > 0.8 then
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem5]])
elseif usage > 0.6 then
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem4]])
elseif usage > 0.4 then
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem3]])
elseif usage > 0.2 then
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem2]])
elseif usage > 0.1 then
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem1]])
else
memIcon:SetNormalTexture([[Interface\AddOns\BetterAddonList\textures\mem0]])
end
memIcon:Show()
else
entry.memoryUsage = nil
memIcon:Hide()
end
else
entry.memoryUsage = nil
memIcon:Hide()
end
local protected = IsAddonProtected(addonIndex)
lockIcon:SetShown(protected)
checkbox:SetShown(not protected)
end
hooksecurefunc("AddonList_InitButton", InitButton)
hooksecurefunc("AddonList_LoadAddOn", function(index)
UpdateAddOnMemoryUsage()
for _, frame in AddonList.ScrollBox:EnumerateFrames() do
if frame:GetID() == index then
InitButton(frame, index)
return
end
end
end)
end
-- search / filter
do
AddonList.filterList = {}
local filterList = AddonList.filterList
local filters = { -- for menu order
"ENABLED",
"DISABLED",
"LOD",
"PROTECTED",
}
local filterFunc = {
ENABLED = function(index) return C_AddOns.GetAddOnEnableState(index, character) > 0 end,
DISABLED = function(index) return C_AddOns.GetAddOnEnableState(index, character) == 0 end,
LOD = function(index) return C_AddOns.IsAddOnLoadOnDemand(index) end,
PROTECTED = function(index) return IsAddonProtected(index) end,
}
local function checkFilters(index)
for filter, value in next, filterList do
if value and not filterFunc[filter](index) then
return false
end
end
return true
end
local fullList = CreateIndexRangeDataProvider(C_AddOns.GetNumAddOns())
local searchList = CreateDataProvider()
AddonList.searchList = searchList
local strfind = string.find
local searchString = ""
local function OnTextChanged(self)
SearchBoxTemplate_OnTextChanged(self)
local oldText = searchString
searchString = self:GetText():lower():trim()
searchList:Flush()
if (searchString ~= "" and oldText ~= searchString) or next(filterList) then
local list = {}
for i=1, C_AddOns.GetNumAddOns() do
local name, title = C_AddOns.GetAddOnInfo(i)
if (searchString == "" or (strfind(name:lower(), searchString, nil, true) or (title and strfind(title:lower(), searchString, nil, true)))) and checkFilters(i) then
list[#list + 1] = i
end
end
if #list > 0 then
searchList:InsertTable(list)
end
end
UpdateList()
end
function UpdateList()
if not AddonList.searchList:IsEmpty() then
AddonList.ScrollBox:SetDataProvider(AddonList.searchList, true)
else
AddonList.ScrollBox:SetDataProvider(fullList, true)
end
if AddonList_HasAnyChanged() then
AddonListOkayButton:SetText(_G.RELOADUI)
AddonList.shouldReload = true
else
AddonListOkayButton:SetText(_G.OKAY)
AddonList.shouldReload = false
end
end
hooksecurefunc("AddonList_Update", function()
if not AddonList.searchList:IsEmpty() then
AddonList.ScrollBox:SetDataProvider(AddonList.searchList, true)
end
end)
if MenuUtil then -- 11.0 menu system
AddonList:HookScript("OnShow", function()
-- default to showing the player profile
local dropdown = AddonList.Dropdown
local rootDescription = dropdown:GetMenuDescription()
MenuUtil.TraverseMenu(rootDescription, function(description)
if MenuUtil.GetElementText(description) == character and not description:IsSelected() then
description:Pick(1) -- MenuInputContext.None
dropdown:GenerateMenu()
return
end
end)
end)
end
AddonList:HookScript("OnHide", function(self)
-- reset search box
wipe(self.filterList)
self.SearchBox:SetText("")
OnTextChanged(self.SearchBox)
end)
local editBox = CreateFrame("EditBox", "BetterAddonListSearchBox", AddonList, "SearchBoxTemplate")
editBox:SetPoint("TOPRIGHT", -107, -33) -- -107 w/filter, -11 w/o
editBox:SetSize(115, 20)
editBox:SetMaxLetters(40)
editBox:SetScript("OnTextChanged", OnTextChanged)
AddonList.SearchBox = editBox
local filterButton = CreateFrame("Button", "BetterAddonListFilterButton", AddonList, "UIMenuButtonStretchTemplate")
filterButton:SetPoint("LEFT", editBox, "RIGHT", 3, 0)
filterButton:SetSize(93, 22)
filterButton:SetText(FILTER)
local arrow = filterButton:CreateTexture(nil, "ARTWORK")
arrow:SetPoint("RIGHT", -5, 0)
arrow:SetSize(10, 12)
arrow:SetTexture([[Interface\ChatFrame\ChatFrameExpandArrow]])
arrow:Show()
filterButton.Icon = arrow
local function menu(self, level)
local info = UIDropDownMenu_CreateInfo()
info.keepShownOnClick = true
if level == 1 then
info.isNotRadio = true
for _, key in ipairs(filters) do
info.text = L[("FILTER_%s"):format(key)]
info.func = function(_, _, _, checked)
filterList[key] = checked or nil
OnTextChanged(editBox)
end
info.checked = filterList[key]
UIDropDownMenu_AddButton(info, level)
end
end
--[[
-- - Addon meta flags
info.checked = nil
info.isNotRadio = nil
info.func = nil
info.text = "Categories"
info.value = 1
info.hasArrow = true
info.notCheckable = true
UIDropDownMenu_AddButton(info, level)
else
if UIDROPDOWNMENU_MENU_VALUE == 1 then
info.hasArrow = false
info.isNotRadio = true
info.notCheckable = true
info.text = CHECK_ALL
UIDropDownMenu_AddButton(info, level)
info.text = UNCHECK_ALL
UIDropDownMenu_AddButton(info, level)
end
end
--]]