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@article{Ballou2019Conceptualizing,
title = {Conceptualizing an Ideal Computer-Assisted Pronunciation Training System: Educational Technology for L2 Phonetic Features},
author = {Ballou, Nick},
year = {2019},
journal = {Cambridge Occasional Papers in Linguistics},
volume = {11},
url = {http://www.ling.cam.ac.uk/COPIL/Articles/COPiL_11_5_Ballou.pdf}
}
@article{Ballou2023Manifesto,
title = {A Manifesto for More Productive Psychological Games Research},
author = {Ballou, Nick},
year = {2023},
journal = {Games: Research and Practice},
volume = {1},
number = {1},
pages = {1--26},
doi = {10.1145/3582929},
url = {https://osf.io/fp89z},
urldate = {2022-08-08}
}
@phdthesis{Ballou2024Basic,
title = {The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science},
author = {Ballou, Nick},
year = {2024},
address = {London},
url = {https://qmro.qmul.ac.uk/xmlui/bitstream/handle/123456789/93468/Ballou2023_qmro.pdf?sequence=2&isAllowed=y},
school = {Queen Mary University of London}
}
@techreport{BallouDeterding2023Basic,
type = {Preprint},
title = {The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health},
author = {Ballou, Nick and Deterding, Sebastian},
year = {2023},
month = dec,
institution = {PsyArXiv},
doi = {10.31234/osf.io/6vedg},
url = {https://osf.io/6vedg},
urldate = {2024-01-05}
}
@inproceedings{BallouDeterding2023Just,
title = {‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games},
shorttitle = {‘I Just Wanted to Get It Over and Done With’},
booktitle = {The Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '23},
author = {Ballou, Nick and Deterding, Sebastian},
year = {2023},
pages = {382},
publisher = {ACM Press},
address = {Stratford, CA},
doi = {10.1145/3611028},
url = {https://doi.org/10.1145/3611028},
urldate = {2023-08-29}
}
@inproceedings{BallouEtAl2021Are,
title = {Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals},
booktitle = {CHI '21},
author = {Ballou, Nick and Warriar, Vivek R and Deterding, Sebastian},
year = {2021},
pages = {10},
publisher = {ACM},
address = {Yokohama},
doi = {10.1145/3411764.3445584}
}
@inproceedings{BallouEtAl2021Not,
title = {Not Very Effective: Validity Issues of the Effectance in Games Scale},
shorttitle = {Not Very Effective},
booktitle = {Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play},
author = {Ballou, Nick and Breitsohl, Heiko and Kao, Dominic and Gerling, Kathrin and Deterding, Sebastian},
year = {2021},
month = oct,
pages = {55--60},
publisher = {ACM},
address = {Virtual Event Austria},
doi = {10.1145/3450337.3483492},
url = {https://dl.acm.org/doi/10.1145/3450337.3483492},
urldate = {2021-10-19},
isbn = {978-1-4503-8356-1}
}
@inproceedings{BallouEtAl2022hidden,
title = {The Hidden Intricacy of Loot Box Design: A Granular Description of Random Monetized Reward Features},
booktitle = {Proceedings of DiGRA 2022},
author = {Ballou, Nick and Gbadamosi, Charles Takashi Toyin and Zendle, David},
year = {2022},
pages = {20},
address = {Krakow},
doi = {doi.org/10.31234/osf.io/xeckb},
url = {http://www.digra.org/digital-library/publications/the-hidden-intricacy-of-loot-box-design-a-granular-description-of-random-mone-tized-reward-features/}
}
@inproceedings{BallouEtAl2022People,
title = {Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns},
shorttitle = {Do People Use Games to Compensate for Psychological Needs During Crises?},
booktitle = {CHI '22},
author = {Ballou, Nick and Deterding, Sebastian and Iacovides, Ioanna and Helsby, Laura},
editor = {Barbosa, Simone and Lampe, Cliff and Appert, Caroline and Shamma, David A and Drucker, Steven and Williamson, Julie and Yatani, Koji},
year = {2022},
pages = {1--15},
publisher = {ACM Press},
address = {New Orleans},
doi = {10.1145/3491102.3501858},
urldate = {2022-03-23}
}
@inproceedings{BallouEtAl2022SelfDetermination,
title = {Self-Determination Theory in HCI : Shaping a Research Agenda},
booktitle = {CHI '22 Extended Abstracts},
author = {Ballou, Nick and Deterding, Sebastian and Tyack, April and Mekler, Elisa D and Calvo, Rafael A and Peters, Dorian and Zúñiga, Gabriela Villalobos and Türkay, Selen},
year = {2022},
pages = {1--7},
publisher = {ACM Press},
address = {New Orleans},
doi = {10.1145/3491101.3503702}
}
@article{BallouEtAl2024Basic,
title = {The Basic Needs in Games Scale (BANGS): A New Tool for Investigating Positive and Negative Video Game Experiences},
shorttitle = {The Basic Needs in Games Scale (BANGS)},
author = {Ballou, Nick and Denisova, Alena and Ryan, Richard and Rigby, C. Scott and Deterding, Sebastian},
year = {2024},
month = aug,
journal = {International Journal of Human-Computer Studies},
volume = {188},
pages = {103289},
issn = {10715819},
doi = {10.1016/j.ijhcs.2024.103289},
url = {https://linkinghub.elsevier.com/retrieve/pii/S1071581924000739},
urldate = {2024-05-13}
}
@misc{BallouEtAl2024How,
title = {How Do Video Games Affect Mental Health? A Narrative Review of 13 Proposed Mechanisms},
shorttitle = {How Do Video Games Affect Mental Health?},
author = {Ballou, Nick and Hakman, Thomas and Vuorre, Matti and Magnusson, Kristoffer and Przybylski, Andrew K},
year = {2024},
month = may,
doi = {10.31234/osf.io/q2kxg},
url = {https://osf.io/q2kxg},
urldate = {2024-06-03}
}
@misc{BallouEtAl2024Perceived,
title = {Perceived Value of Video Games, but Not Hours Played, Predicts Mental Well-Being in Adult Nintendo Players},
author = {Ballou, Nick and Vuorre, Matti and Hakman, Thomas and Magnusson, Kristoffer and Przybylski, Andrew K},
year = {2024},
publisher = {PsyArXiv},
doi = {10.31234/osf.io/3srcw}
}
@article{BallouEtAl2024Registered,
title = {Registered Report Evidence Suggests No Relationship Between Objectively-Tracked Video Game Playtime and Wellbeing Over 3 Months},
author = {Ballou, Nick and Sewall, Craig Jeffrey Robb and Ratcliffe, Jack and Zendle, David and Tokarchuk, Laurissa and Deterding, Sebastian},
year = {2024},
journal = {Technology, Mind, and Behavior},
volume = {5},
number = {1},
pages = {1--15},
doi = {10.1037/tmb0000124},
url = {https://osf.io/fwa5b},
urldate = {2024-02-16}
}
@article{BallouVanRooij2021relationship,
title = {The Relationship between Mental Well-Being and Dysregulated Gaming: A Specification Curve Analysis of Core and Peripheral Criteria in Five Gaming Disorder Scales},
shorttitle = {The Relationship between Mental Well-Being and Dysregulated Gaming},
author = {Ballou, Nick and Van Rooij, Antonius J.},
year = {2021},
journal = {Royal Society Open Science},
volume = {8},
number = {5},
pages = {1--28},
doi = {10.1098/rsos.201385},
url = {https://osf.io/bvyhc},
urldate = {2020-08-25}
}
@article{BallouZendle2022Clinically,
title = {“Clinically Significant Distress” in Internet Gaming Disorder: An Individual Participant Meta-Analysis},
shorttitle = {“Clinically Significant Distress” in Internet Gaming Disorder},
author = {Ballou, Nick and Zendle, David},
year = {2022},
journal = {Computers in Human Behavior},
volume = {129},
pages = {107140},
issn = {07475632},
doi = {10.1016/j.chb.2021.107140},
url = {https://linkinghub.elsevier.com/retrieve/pii/S0747563221004635},
urldate = {2021-12-12}
}
@inproceedings{KaoEtAl2024How,
title = {How Does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance},
shorttitle = {How Does Juicy Game Feedback Motivate?},
booktitle = {Proceedings of the CHI Conference on Human Factors in Computing Systems},
author = {Kao, Dominic and Ballou, Nick and Gerling, Kathrin and Breitsohl, Heiko and Deterding, Sebastian},
year = {2024},
month = may,
pages = {1--16},
publisher = {ACM},
address = {Honolulu HI USA},
doi = {10.1145/3613904.3642656},
url = {https://dl.acm.org/doi/10.1145/3613904.3642656},
urldate = {2024-05-13},
isbn = {9798400703300}
}
@misc{NorrisEtAl2022Development,
title = {Development of the Brief Open Research Survey (BORS) to Measure Awareness and Uptake of Open Research Practices},
author = {Norris, Emma and Clark, Kait and Munafo, Marcus Robert and Jay, Caroline and Baldwin, Jessie and Lautarescu, Alexandra and Pedder, Hugo and Page, Mike and Rinke, Eike Mark and Burn, Charlotte and Cawthorn, William Peter and Ballou, Nick and Glover, Scott and Evans, Samuel and Rossit, Stephanie and Soltanlou, Mojtaba and Wise, Emma Louise and Kelson, Mark and Soliman, Nadia and Jones, Andrew and Costello, Rianne and Smailes, David and Wilkinson, Laura L. and Piccardi, Elena Serena and Partridge, Adam Michael and Hulme, Charlotte and Schultze, Anna and Pennington, Charlotte Rebecca},
year = {2022},
month = jun,
doi = {10.31222/osf.io/w48yh},
url = {https://osf.io/w48yh},
urldate = {2024-05-13}
}
@article{ParsonsEtAl2022communitysourced,
title = {A Community-Sourced Glossary of Open Scholarship Terms},
author = {Parsons, Sam and Azevedo, Flávio and Elsherif, Mahmoud M. and Guay, Samuel and Shahim, Owen N. and Govaart, Gisela H. and Norris, Emma and O'Mahony, Aoife and Parker, Adam J. and Todorovic, Ana and Pennington, Charlotte R. and {Garcia-Pelegrin}, Elias and Lazić, Aleksandra and Robertson, Olly and Middleton, Sara L. and Valentini, Beatrice and McCuaig, Joanne and Baker, Bradley J. and Collins, Elizabeth and Fillon, Adrien A. and Lonsdorf, Tina B. and Lim, Michele C. and Vanek, Norbert and Kovacs, Marton and Roettger, Timo B. and Rishi, Sonia and Miranda, Jacob F. and Jaquiery, Matt and Stewart, Suzanne L. K. and Agostini, Valeria and Stewart, Andrew J. and Izydorczak, Kamil and {Ashcroft-Jones}, Sarah and Hartmann, Helena and Ingham, Madeleine and Yamada, Yuki and Vasilev, Martin R. and Dechterenko, Filip and {Albayrak-Aydemir}, Nihan and Yang, Yu-Fang and LaPlume, Annalise A. and Wolska, Julia K. and Henderson, Emma L. and Zaneva, Mirela and Farrar, Benjamin G. and Mounce, Ross and Kalandadze, Tamara and Li, Wanyin and Xiao, Qinyu and Ross, Robert M. and Yeung, Siu Kit and Liu, Meng and Vandegrift, Micah L. and Kekecs, Zoltan and Topor, Marta K. and Baum, Myriam A. and Williams, Emily A. and Assaneea, Asma A. and Bret, Amélie and Cashin, Aidan G. and Ballou, Nick and Dumbalska, Tsvetomira and Kern, Bettina M. J. and Melia, Claire R. and Arendt, Beatrix and Vineyard, Gerald H. and Pickering, Jade S. and Evans, Thomas R. and Laverty, Catherine and Woodward, Eliza A. and Moreau, David and Roche, Dominique G. and Rinke, Eike M. and Reid, Graham and {Garcia-Garzon}, Eduardo and Verheyen, Steven and Kocalar, Halil E. and Blake, Ashley R. and Cockcroft, Jamie P. and Micheli, Leticia and Bret, Brice Beffara and Flack, Zoe M. and Szaszi, Barnabas and Weinmann, Markus and Lecuona, Oscar and Schmidt, Birgit and Ngiam, William X. and Mendes, Ana Barbosa and Francis, Shannon and Gall, Brett J. and Paul, Mariella and Keating, Connor T. and {Grose-Hodge}, Magdalena and Bartlett, James E. and Iley, Bethan J. and Spitzer, Lisa and Pownall, Madeleine and Graham, Christopher J. and Wingen, Tobias and Terry, Jenny and Oliveira, Catia Margarida F. and Millager, Ryan A. and Fox, Kerry J. and AlDoh, Alaa and Hart, Alexander and {van den Akker}, Olmo R. and Feldman, Gilad and Kiersz, Dominik A. and Pomareda, Christina and Krautter, Kai and {Al-Hoorie}, Ali H. and Aczel, Balazs},
year = {2022},
month = feb,
journal = {Nature Human Behaviour},
volume = {6},
number = {3},
pages = {312--318},
publisher = {{Springer Science and Business Media LLC}},
doi = {10.1038/s41562-021-01269-4},
url = {https://doi.org/10.1038%2Fs41562-021-01269-4}
}
@techreport{PetrovskayaEtAl2021ASA,
type = {Written Evidence},
title = {ASA Consultation on In-Game Purchasing},
author = {Petrovskaya, Elena and Ballou, Nick and Zendle, David},
year = {2021},
month = jan,
institution = {Advertising Standards Authority (UK)}
}
@inproceedings{RatcliffeEtAl2021Actions,
title = {Actions, Not Gestures: Contextualising Embodied Controller Interactions in Immersive Virtual Reality},
shorttitle = {Actions, Not Gestures},
booktitle = {Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology},
author = {Ratcliffe, Jack and Ballou, Nick and Tokarchuk, Laurissa},
year = {2021},
month = dec,
pages = {1--11},
publisher = {ACM},
address = {Osaka Japan},
doi = {10.1145/3489849.3489892},
url = {https://dl.acm.org/doi/10.1145/3489849.3489892},
urldate = {2021-12-09},
isbn = {978-1-4503-9092-7}
}
@article{StewartEtAl2022Reforms,
title = {Reforms to Improve Reproducibility and Quality Must Be Coordinated across the Research Ecosystem: The View from the UKRN Local Network Leads},
shorttitle = {Reforms to Improve Reproducibility and Quality Must Be Coordinated across the Research Ecosystem},
author = {Stewart, Suzanne L. K. and Pennington, Charlotte R. and {da Silva}, Gonçalo R. and Ballou, Nick and Butler, Jessica and Dienes, Zoltan and Jay, Caroline and Rossit, Stephanie and Samara, Anna and {U. K. Reproducibility Network (UKRN) Local Network Leads}},
year = {2022},
month = dec,
journal = {BMC Research Notes},
volume = {15},
number = {1},
pages = {58},
issn = {1756-0500},
doi = {10.1186/s13104-022-05949-w},
url = {https://bmcresnotes.biomedcentral.com/articles/10.1186/s13104-022-05949-w},
urldate = {2022-02-15}
}
@article{VuorreEtAl2021largescale,
title = {A Large-Scale Study of Changes to the Quantity, Quality, and Distribution of Video Game Play during a Global Health Pandemic.},
author = {Vuorre, Matti and Zendle, David and Petrovskaya, Elena and Ballou, Nick and Przybylski, Andrew K.},
year = {2021},
month = nov,
journal = {Technology, Mind, and Behavior},
volume = {2},
number = {4},
issn = {2689-0208},
doi = {10.1037/tmb0000048},
url = {https://tmb.apaopen.org/pub/5w1p7ttn},
urldate = {2021-11-14}
}
@misc{VuorreEtAl2023Affective,
title = {Affective Uplift During Video Game Play: A Naturalistic Case Study},
shorttitle = {Affective Uplift During Video Game Play},
author = {Vuorre, Matti and Ballou, Nick and Hakman, Thomas and Magnusson, Kristoffer and Przybylski, Andrew K},
year = {2023},
month = oct,
doi = {10.31234/osf.io/z3ejx},
url = {https://osf.io/z3ejx},
urldate = {2024-04-16}
}
@article{VuorreEtAl2024Affective,
title = {Affective Uplift During Video Game Play: A Naturalistic Case Study},
shorttitle = {Affective Uplift During Video Game Play},
author = {Vuorre, Matti and Ballou, Nick and Hakman, Thomas and Magnusson, Kristoffer and Przybylski, Andrew K.},
year = {2024},
month = jun,
journal = {Games: Research and Practice},
pages = {3659464},
issn = {2832-5516},
doi = {10.1145/3659464},
url = {https://dl.acm.org/doi/10.1145/3659464},
urldate = {2024-06-18}
}
@misc{XiaoBallou2023Pinpointing,
title = {Pinpointing the Problem: Providing Page Numbers for Citations as a Crucial Part of Open Science},
shorttitle = {Pinpointing the Problem},
author = {Xiao, Leon Y. and Ballou, Nick},
year = {2023},
month = jan,
doi = {10.31219/osf.io/2um67},
url = {https://osf.io/2um67},
urldate = {2024-05-13}
}
@article{ZendleEtAl2020changing,
title = {The Changing Face of Desktop Video Game Monetisation: An Exploration of Trends in Loot Boxes, Pay to Win, and Cosmetic Microtransactions in the Most-Played Steam Games of 2010-2019},
shorttitle = {The Changing Face of Desktop Video Game Monetisation},
author = {Zendle, David and Meyer, Rachel and Ballou, Nick},
year = {2020},
journal = {PLOS ONE},
doi = {10.1371/journal.pone.0232780},
url = {https://osf.io/u35kt},
urldate = {2019-12-12}
}
@techreport{ZendleEtAl2020Loot,
type = {Written Evidence},
title = {Loot Boxes in Video Games: Call for Evidence},
author = {Zendle, David and Ballou, Nick and Petrovskaya, Elena},
year = {2020},
month = nov,
institution = {{Department for Digital, Culture, Media and Sport (UK)}}
}
@article{ZendleEtAl2020prevalence,
title = {The Prevalence of Loot Boxes in Mobile and Desktop Games},
author = {Zendle, David and Meyer, Rachel and Waters, Stuart and Ballou, Nick and Cairns, Paul},
year = {2020},
journal = {Addiction},
doi = {10.1111/add.14973},
url = {https://osf.io/mkhp2},
urldate = {2019-12-12}
}
@article{ZendleEtAl2022Response,
title = {Response to Xiao {\emph{et al}} .: If Everything Is a Loot Box, Nothing Is},
shorttitle = {Response to Xiao {\emph{et Al}} .},
author = {Zendle, David and Cairns, Paul and Meyer, Rachel and Waters, Stuart and Ballou, Nick},
year = {2022},
month = jul,
journal = {Addiction},
pages = {add.15976},
issn = {0965-2140, 1360-0443},
doi = {10.1111/add.15976},
url = {https://onlinelibrary.wiley.com/doi/10.1111/add.15976},
urldate = {2022-07-06}
}
@techreport{ZendleEtAl2022Understanding,
type = {Preprint},
title = {Understanding Whether Lockdowns Lead to Increases in the Heaviness of Gaming Using Massive-Scale Data Telemetry: An Analysis of 251 Billion Hours of Playtime},
shorttitle = {Understanding Whether Lockdowns Lead to Increases in the Heaviness of Gaming Using Massive-Scale Data Telemetry},
author = {Zendle, David and Flick, Catherine and Hargarth, Darel and Ballou, Nick and Cutting, Joe and Drachen, Anders},
year = {2022},
month = jul,
institution = {PsyArXiv},
doi = {10.31234/osf.io/fm8gk},
url = {https://osf.io/fm8gk},
urldate = {2022-08-09}
}
@article{ZendleEtAl2023Crosscultural,
title = {Cross-Cultural Patterns in Mobile Playtime: An Analysis of 118 Billion Hours of Human Data},
shorttitle = {Cross-Cultural Patterns in Mobile Playtime},
author = {Zendle, David and Flick, Catherine and Halgarth, Darel and Ballou, Nick and Demediuk, Simon and Drachen, Anders},
year = {2023},
month = jan,
journal = {Scientific Reports},
volume = {13},
number = {1},
pages = {386},
issn = {2045-2322},
doi = {10.1038/s41598-022-26730-w},
url = {https://www.nature.com/articles/s41598-022-26730-w},
urldate = {2023-01-15}
}
@inproceedings{ZendleEtAl2023Four,
title = {Four Dilemmas for Video Game Effects Scholars: How Digital Trace Data Can Improve the Way We Study Games},
booktitle = {ICA'23},
author = {Zendle, David and Ballou, Nick and Cutting, Joe and {Gordon-Petrovskaya}, Elena},
year = {2023},
address = {Toronto}
}
@article{ZendleEtAl2023No,
title = {No Evidence That Chinese Playtime Mandates Reduced Heavy Gaming in One Segment of the Video Games Industry},
author = {Zendle, David and Flick, Catherine and {Gordon-Petrovskaya}, Elena and Ballou, Nick and Xiao, Leon Y. and Drachen, Anders},
year = {2023},
month = aug,
journal = {Nature Human Behaviour},
volume = {7},
number = {10},
pages = {1753--1766},
issn = {2397-3374},
doi = {10.1038/s41562-023-01669-8},
url = {https://www.nature.com/articles/s41562-023-01669-8},
urldate = {2024-05-13}
}
@article{ZendleEtAl2023Relationship,
title = {The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry},
shorttitle = {The Relationship Between Lockdowns and Video Game Playtime},
author = {Zendle, David and Flick, Catherine and Halgarth, Darel and Ballou, Nick and Cutting, Joe and Drachen, Anders},
year = {2023},
month = nov,
journal = {Journal of Medical Internet Research},
volume = {25},
pages = {e40190},
issn = {1438-8871},
doi = {10.2196/40190},
url = {https://www.jmir.org/2023/1/e40190},
urldate = {2023-11-09}
}