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If object attributes are updated individually resulting in many individual reflections then latency compensation will break. The issue is how to recombine the multiple reflections back into a single state for an object so that latency compensation will work on a complete state.
The text was updated successfully, but these errors were encountered:
If object attributes are updated individually resulting in many individual reflections then latency compensation will break. The issue is how to recombine the multiple reflections back into a single state for an object so that latency compensation will work on a complete state.
The text was updated successfully, but these errors were encountered: