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Package.toml
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Package.toml
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# vault configurations
[meta]
# friendly name
title = "Deathmatch"
# contributors
author = "nanos™"
# version
version = "1.6.0"
# game-mode configurations
[game_mode]
# whether to force the custom map package to do not load
force_no_map_package = false
# auto destroy all entities spawned by this package when it unloads
auto_cleanup = true
# whether to load all level entities on client - only enable it if your package needs to use level static meshes entities
load_level_entities = false
# the game version (major.minor) at the time this package was created, for granting compatibility between breaking changes
compatibility_version = "1.58"
# packages requirements
packages_requirements = [
"default-weapons",
]
# asset packs requirements
assets_requirements = [
"unreal-tournament-announcer",
]
# compatible maps - maps to be highlighted when starting a new game through main menu
compatible_maps = [
]
# game-mode custom settings configurations
# those settings can be configured through new game menu, Config.toml and server command line
# and can be accessed through Server.GetCustomSettings() method from any package
[custom_settings]
# my_toggle_example = { label = "awesome toggle", type = "boolean", description = "press this!", default = true }