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headless.rs
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headless.rs
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//! This example shows how to configure the `ScheduleRunnerPlugin` to run your
//! application without windowing. You can completely remove rendering / windowing
//! Plugin code from bevy by making your import look like this in your Cargo.toml.
//!
//! ```toml
//! [dependencies]
//! bevy = { version = "*", default-features = false }
//! # replace "*" with the most recent version of bevy
//! ```
//!
//! And then enabling the features you need.
//! See the full list: <https://docs.rs/bevy/latest/bevy/#cargo-features>
use bevy::{app::ScheduleRunnerPlugin, log::LogPlugin, prelude::*, utils::Duration};
fn main() {
if cfg!(feature = "bevy_window") {
println!("This example is running with the bevy_window feature enabled and will not run headless.");
println!("Disable the default features and rerun the example to run headless.");
println!("To do so, run:");
println!();
println!(" cargo run --example headless --no-default-features");
return;
}
// This app runs once
App::new()
.add_plugins(DefaultPlugins.set(ScheduleRunnerPlugin::run_once()))
.add_systems(Update, hello_world_system)
.run();
// This app loops forever at 60 fps
App::new()
.add_plugins(
DefaultPlugins
.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
1.0 / 60.0,
)))
// The log and ctrl+c plugin can only be registered once globally,
// which means we need to disable it here, because it was already registered with the
// app that runs once.
.disable::<LogPlugin>(),
)
.add_systems(Update, counter)
.run();
}
fn hello_world_system() {
println!("hello world");
}
fn counter(mut state: Local<CounterState>) {
if state.count % 60 == 0 {
println!("{}", state.count);
}
state.count += 1;
}
#[derive(Default)]
struct CounterState {
count: u32,
}