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CHANGELOG.md

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Overview:

  • naev-artwork (Used to render naev artwork.)
  • naev-docs (Used for building website and docs.)
  • naev-linux-archaic (Used for old release builds) DEPRECATED
  • naev-macos (Used to cross compile for macOS.)
  • naev-release (Used for packaging releases)
  • naev-steamruntime (Used for testing linux steam builds in the steamruntime (sniper) environment with extra dependencies installed.)
  • naev-windows (Used to cross compile for Windows.)

v1.11.2

  • Added readline-devel to naev-release so that lua compiles.

v1.11.1

  • Added bindgen where necessary, and set up crosscompiling rust targets.

v1.11.0

  • 'naev-macos, naev-steamruntime, naev-release, naev-docs, naev-windows`: Added preliminary rust support.

v1.10.6

  • naev-macos: Disable hacks and workaround upstream OSXCross issue. (tpoechtrager/osxcross#428)
  • naev-steamruntime: Build our own static ffmpeg binary to avoid broken dependencies.
  • naev-windows: Use our own build UCRT packages based on upstream sources for UCRT builds on Windows.

v1.10.5

  • Remove ruby and bundler from naev-docs in favour of using Github Actions bundled tool.

v1.10.4

  • Add ffmpeg, luarocks, luacheck, and mutagen module to naev-steamruntime

v1.10.3

  • It's naev-steamruntime that needs the Meson bump.

v1.10.2

  • Require modern Meson for naev-linux as well; install C++ compiler for Windows.

v1.10.1

  • Checkout upcoming branch of naev-website when building naev-docs

v1.10.0

  • Bump minimum macOS version for arm64 to 12.0, due to issues with gettext packaging.

v1.9.1

  • Update OpenBLAS to v0.3.26 in naev-windows.
  • Add rcodesign to naev-macos and naev-release.
    • This is useful for signing macos binaries as well as app bundles. This is required for ARM64 and universal builds to work.

v1.9.0

  • naev-macos: Update SDK, merge aarch64 and x86_64 images.
    • Pass $BUILD_ARCH when starting this image to configure the correct macports packages.
    • "aarch64" or "x86_64" are valid, otherwise it will default to x86_64 by default (docker run -e BUILD_ARCH=aarch64 naev-macos)
  • Drop the concept of multiple arcitectures when building and tagging images.

v1.8.2

  • Fix missing header for dlfcn (dlfcn.h) in naev-windows
  • Add Fedora packaged mingw64-physfs package to naev-windows

v1.8.1

  • Fix naev-macos aarch64 build image.
  • Bump Ruby to stable version 3.2.2 in naev-docs.
  • Fix missing yaml header for naev-docs.

v1.8.0

  • Remove deprecated images naev-linux-lts and naev-linux-latest
  • Remove unused image naev-steamruntime
  • Re-enable DevManual builds

v1.7.3

  • Compile enet, physfs, libunibreak from source for naev-steamruntime.
    • This is because the packages for physfs, libunibreak are too old to build Naev with.
    • Debian's libenet-dev package doesn't include static libraries which are needed to ship Steam builds.

v1.7.2

  • Add file to naev-release.
    • This is apparently the one utility that we do not have that appimagetool (A self contained tool) needs.

v1.7.1

  • Fix static libraries by installing compiled libs to the /usr prefix instead of /usr/local
    • This may cause issues, but we need static libraries to show up in Meson.

v1.7

  • Add naev-steamfrankenruntime
    • This is Valve's 'scout' runtime with Python 3.6, OpenBLAS, libenet, physfs, libunibreak compiled from source, and a 'new-ish' version of git installed.
  • Update naev-steamruntime to 'sniper' runtime.
    • In the future this will be the image used to build binaries for Steam, as the soldier runtime is not a supported environment on Steam.
  • Deprecate naev-linux-archaic, naev-linux-latest, naev-linux-lts in favour of naev-steamruntime, and naev-steamfrankenruntime.
    • This sees naev-steamruntime replacing naev-linux-latest and naev-steamfrankenruntime replacing naev-linux-archaic and naev-linux-lts.

v1.6.8

  • Stop using rawhide tag in favour of latest for naev-linux-latest.
    • This is just bound to cause random build failures when Fedora rebases, and issues like that can persist for days.
  • Pin Ruby to v3.1.3. This makes sense for repoducable builds, and for stability.

v1.6.7

  • That last one was more like version 6.6.6. Try again.

v1.6.6

  • Clean up macOS Meson tweaks; fill gaps in enet packages. Give up on naev-macos unless macports gets v1.3.x.

v1.6.5

  • Document why mingw64-dlfcn is... interesting.

v1.6.4

  • Document why mingw64-physfs is a horrible idea.

v1.6.3

  • Add the enet library (used in a friendly fork). For Windows, add mingw64-dlfcn and mingw64-physfs.

v1.6.2

  • Do the v1.6.1 change without bungling naev-macos/Dockerfile.amd64.

v1.6.1

  • Added texinfo to the build images, accidentally needed to build libbfd for CI.

v1.6

  • Added naev-artwork image, rocking some ImageMagick, GraphicsMagick, Blender 2.79b.

v1.5.14

  • Bump the Meson version on naev-macos to a pre-release, due to a bug cross-compiling with link-time optimization enabled.

v1.5.13

  • Add LaTeX packages for generating the devmanual PDF for naev-docs.
  • Change to Fedora packaged ldoc for naev-docs.
    • More or less the same size footprint, and there should be less maintenance involved.

v1.5.12

  • Move to the ffmpeg-free package in favour of the ffmpeg package provided by RPMFusion in naev-linux-latest,
    • As a side-benefit, this package should be less prone to breakages as it is maintained by the Fedora Project.

v1.5.11

  • Update OpenBLAS to 0.3.20 for naev-windows.
  • Add dmg tool for compressing DMGs for naev-macos.

v1.5.10

  • Fix osxcross-macports script file validation for naev-macos.
  • Remove binutils from macports package list (not used or needed) for naev-macos.
  • Add luajit from macports (is actively maintained.) for naev-macos.

v1.5.9

  • Update EndPoint repository URL for naev-linux-lts.
  • Bump Ruby to 3.1 series.
  • Bump nanoc to 4.12.5as nanoc/nanoc#1566 is now merged.
  • Pull in package updates.
  • Use RPMFusion for ffmpeg for the sake of maintenance.

v1.5.8

v1.5.7

  • Add genisoimage to naev-macos image for generating DMG images.

v1.5.6

  • Add pcre2 to naev-steamruntime, requires 'steamruntime' meson option to be set to true.

v1.5.5

  • Add pcre2 to naev-linux-latest, naev-linux-lts, naev-macos, and naev-windows images.
  • Add aarch64 version of naev-macos image for building Apple Silicon binaries. Tags will have the suffix of *-aarch64.

v1.5.4

  • Replace gh with github-asset-uploader in naev-release.

v1.5.3

  • Slim down naev-linux-lts image considerably.
  • Slim down naev-windows image by ~5x.
  • Shrink naev-steamruntime slightly.
  • Add luacheck to naev-linux-latest.

v1.5.2

  • Slim down naev-macos image considerably. (Changed image base to fedora-minimal).
  • Slim down naev-docs image considerably.
  • Add GitHub CLI client, and Meson to naev-release.

v1.5.1

2nd time's the charm!

  • Added xz to naev-docs since our dist is xz'ed.

v1.5.0

  • Changed image base of naev-linux-latest to fedora-minimal, and slimmed down image considerably.
  • Added naev-docs and naev-release images for building the website and documentation, as well as for packaging releases.

v1.4.17

  • I said "Added PyYAML", CentOS 7...

v1.4.16

  • Added PyYAML, because Pythons should be able to ingest that.

v1.4.15

  • Beware the Idea of... OK, never mind, the key benefit is having the "luacheck" linter in at least one image, which lets us make it a CI step.

v1.4.14

  • I am 14 and this is naev-infrastructure. Add libunibreak where available. Temporarily pin naev-linux-latest to Fedora 34 due to moby/moby#42680.

v1.4.13

  • Make it go up to 13 (we should probably find out a nicer way to do this...). Add libwebp for use with a custom build of SDL2_image.

v1.4.12

  • Make it go up to 12. Add ENV Var for determining what image we are running with scripts.

v1.4.11

  • Make it go up to 11. Trim the naev-windows blas changes.

v1.4.10

  • Add rsync to naev-linux-latest and lts images. Add OpenBLAS.

v1.4.9

  • Added more SuiteSparse libraries to naev-macos.
  • Added additional website build dependencies.
  • Give up on libwebp in steamruntime.

v1.4.8

  • Add glpk library to non-"ancient" images.

v1.4.7

  • Added naev-linux-archaic image used for building very old Naev releases. Added webp to steamruntime too.

v1.4.6

  • Add webp library to non-"ancient" images.

v1.4.5

v1.4.4

  • Set APPIMAGE_EXTRACT_AND_RUN to 1 in the naev-steamruntime image.

v1.4.3

  • Install mesa-libGLU-devel on the naev-linux-latest and naev-linux-lts images.

v1.4.2:

  • Revert adding MXE packaged luajit to naev-windows image.

v1.4.1:

  • Ensure a repository for Git 2.x is included in the naev-linux-lts image.

v1.4.0:

  • Changed the naev-ubuntu2004 and naev-ubuntu1604 names to more distro-agnostic ones (naev-linux-latest and naev-linux-lts respectively).
  • Changed naev-linux-latest image base to fedora:rawhide.
  • Changed naev-linux-lts image base to centos:7 (Additionally remove ruby and website generation tools from image.)
  • Add suitesparse to naev-linux-lts image (previously ommitted due to packaging issues).
  • Add APPIMAGE_EXTRACT_AND_RUN to ENV of all images since this is required to run any appimage in a docker container.

v1.3.2:

v1.3.1:

  • Added MXE packaged luajit to naev-windows image.
  • Returned to official Meson releases in the naev-macos image, now that a key bug-fix is released.

v1.3.0:

  • This 'release' bumps our MXE Windows Cross-compile environment base image to Ubuntu 20.04.

v1.2.3:

  • Add sdl2_image to naev-windows build.
  • Update to Steam runtime (soldier) from scout in naev-steamruntime

v1.2.2:

  • Update osxcross packages: drop libxml2 in favor of the SDK one (saves ~50MB due to icudata), switch SuiteSparse_CSparse -> SuiteSparse_CXSparse, as the latter includes the necessary headers in naev-macos.

v1.2.1:

  • Add physfs, SuiteSparse to macports in naev-macos.

v1.2.0:

  • Set OSXCROSS_MP_INC as 1 to auto set include paths in naev-macos.
  • Remove luajit from macports, ENV variables in naev-macos.
  • Install patched meson for cross builds in naev-macos.

v1.1.2:

  • This 'release' moves images over to the Github Package Registry.
  • They are used in the Naev Project's CI and CD workflows to provide standard build environments.

v1.1.1:

  • Update README.md.

v1.1.0:

  • Actually test docker builds.. and clean up syntax.
  • Opt to get the newest Gemfile from... naev/naev-website instead of keeping our own.
  • Add initial macos Dockerfile and testing.
  • Add MXE and WINEPREFIX env variables the right way.
  • Add macOS 10.13 SDK (This is needed unfortunately).

v1.0.0:

  • Initial Version of naev-ubuntu1604, naev-ubuntu2004, naev-steamruntime, and naev-windows images.