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Bevy render to texture #9
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Hi! No problem, I think this actually a good use-case to explore. I believe you can find several useful examples of rendering something to a texture in this thread: bevyengine/bevy#1207 Here's one of them: https://github.com/mrk-its/bevy/blob/29fe738daeb05165ee6459a87b72c7c0f2699109/examples/3d/render_to_texture.rs And I believe this is a live version of it: https://mrk.sed.pl/bevy-showcase/#render_to_texture I think this is already achievable with I'd like to learn how to avoid that, and probably there's something that we could provide via |
Thanks @mvlabat for the link to the source of that example, that will be very helpful. I'll see if I can get it working with bevy_egui. |
Sure. :) Let me know if you get any results. I've also created an issue to track the feature that would provide an optimal way of rendering such a texture inside of bevy_egui widgets: #11. |
Please excuse this non-issue, just looking for some help.
I'm looking to render a 3D scene with bevy and show it in a egui window as an image, the bevy_gui example is very close to what I want. I was wondering if you had any pointers or examples of how to render to a texture instead of the screen in bevy.
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