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Releases: mvdevs/jk2mv

Version 1.0

27 Jul 21:07
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changes compared to 1.0rc2:

  • shift not required to close console (optional via cvar: mv_consoleShiftRequirement)
  • fixed gamma correction in connecting screen
  • fixed the crash on macosx after some seconds on a server
  • fixed the black-, white- and forcelists
  • no new line on the beginning of the reference list files required anymore
  • preventing the server from overwriting existing cvars on the client
  • fixed the headline in rcon status
  • visual studio 2015 support

second release candidate

29 May 11:39
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Pre-release

changes compared to 1.0rc1:

  • fixed compiling in c11, c++11 and c++14 mode
  • reworked console key detection
  • shift now required to close console
  • fixed resolution 2560x1440
  • fixed yet another bug concerning the botfilter
  • fixed a few memory bugs / leaks
  • fixed postprocessing gamma correction on linux
  • added a discrete message about the jk2mv version the server is using on clientbegin

first release candidate

03 May 10:38
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Pre-release

changes compared to 1.0b3:

  • fixed demo playback on linux/macosx
  • fixed binding some keys on 1.02
  • fixed loopsounds
  • playername of the player with the highest score now centered correctly
  • fixed several bugs concerning the botfilter
  • fixed binding keys which were already bound to something else on linux/macosx
  • fixed mouse input on linux in debug mode
  • fixed error messages when viewing driver details in the setup menu
  • right clicking an option in the menu goes backwards in the list

third beta

21 Mar 11:19
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third beta Pre-release
Pre-release

compared to 1.0b2:

  • the mousewheel can now be used to scroll in the console
  • the mousewheel can now be used to scroll in the mainmenu (serverlist, serverinfo, demolist, ...)
  • when navigating through the menus using the arrowkeys or TAB elements don't stay "highlighted" when they are no longer selected
  • cmake build system
  • r_intensity is now CVAR_ARCHIVE and CVAR_GLOBAL
  • fixed horizontal font alignment with color codes
  • botfiltering in the serverlist
  • fixed serverinfo to show full list of clients
  • added "mv_blockchargejump" to fix the "ChargeJump" bug
  • color support in the dedicated console
  • fixed command history in the unix console
  • improved CommandCompletion (for cVars, condump, bind, unbind, rcon, exec, vstr, writeconfig, toggle, set, sets, setu, seta, reset, map, devmap, devmapmdl, devmapall)
  • clientside wpglowing fix
  • status takes color-codes into consideration now
  • new gamma correction (r_gammamethod 2) which only affects jk2 itself rather then the whole screen (only on windows and macosx)
  • fixed hosting 1.03 or 1.04 servers in the client when using the installed version
  • the game does not try to load "mapname.roq" when clicking on a server anymore
  • fixed a bug which could cause a crash on quiting a dedicated server on linux