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At first glance it looks like this will allow us to make a Collidable modifier for any mesh to allow for physics while also running much faster than the current Trimesh solution.
Not too sure whether this will replace @react-three/cannon or supplement it
At first glance it looks like this will allow us to make a
Collidable
modifier for any mesh to allow for physics while also running much faster than the current Trimesh solution.Not too sure whether this will replace
@react-three/cannon
or supplement itProject link: https://github.com/gkjohnson/three-mesh-bvh
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