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Limitations? #13

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murfalo opened this issue Jul 5, 2016 · 2 comments
Open

Limitations? #13

murfalo opened this issue Jul 5, 2016 · 2 comments
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@murfalo
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murfalo commented Jul 5, 2016

Should the program limit users? Think about the necessity/possibility of things such as:

  • Placing an artificial limit on stats
  • Allowing user to adjust tier of weapon even higher than legendary (currently setting "tier: " is possible and scales infinitely within the obvious bounds of type size)
@murfalo murfalo self-assigned this Jul 5, 2016
@za419
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za419 commented Jul 7, 2016

The user should probably not be hard-limited, because arbitrary user limits are impossible to place in such a way that everyone is happy for all use-cases. The only hard limits should probably be what can safely be saved without corruption: That is, the limits that the Roguelands engine places on the data the program is messing with.

That said, it would probably be wise to add warnings where crazy things can happen: "Setting weapons to a higher tier than legendary can have unintended effects. Be careful."

@za419
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za419 commented Apr 12, 2017

@murfalo why is this still open

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