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LZD - Last Defenders #86

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msolefonte opened this issue Sep 20, 2022 · 0 comments
Open

LZD - Last Defenders #86

msolefonte opened this issue Sep 20, 2022 · 0 comments

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@msolefonte
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msolefonte commented Sep 20, 2022

KROQ-GAR - Last Defenders

Route I - Cleanse the Southlands

  • Control provinces: The Golden Pass, Kingdom of Beasts, The Jungles of the Gods, Dawn's Landing, Southern Jungles, Central Jungles, Western Jungles
  • Destroy faction: Oracles of Tzeentch
    Payload: Southlands Secure: Dilemma to confederate Tiktaq'to, +20 Lizardmen diplomacy, -20 Recruitment cost factionwide
    Flavour text: The Ancient Enemy has been banished from the Southlands. The jungles thrash with Lizardmen who seek to join your warhost.

Route I - Obliterate the Undead
Flavour text: The Deathless Ones have stolen valuable relics from the temple-cities in the Southlands. This deviation in the Great Plan must be rectified:

  • Control region: Lahmia, Black Pyramid
  • Destroy factions: The Silver Host, The Drakenhof Conclave
    Payload: Reforged Hand of Gods: Number of projectiles: 30 (up from 15). Uses: 5 (up from 2)
    Flavour text: The lost relics have been used to reforge Kroq-Gar's Hand of Gods into a more powerful weapon.

Route III - The Lost Kin
Flavour text: The Lizardmen of the Dragon Isles were cut off from the Slann many centuries ago. Without their guidance, they have reverted completely to barbarism. Kroq-Gar means to seek them out and bring them back into the fold.

  • Control province: The Dragon Isles
  • Destroy faction: Poxmakers of Nurgle
    Payload: Savage Lizardmen: Recruit rank +2 for Saurus Spears, Saurus Warriors, Temple Guard. Passive ability Primal Instincts doubled in strength (Primal Instincts = Charge Bonus +15%, Melee Attack +10, Physical Resistance +5% if hit points less than 50%). Becomes (Primal Instincts = Charge Bonus +30%, Melee Attack +20, Physical Resstance +10% if hit points less than 75%).

Another alternative/addition is adding a brand new unit Feral Saurus which would be like RoR strength Saurus with the Rampage ability reinstated (Rampage was taken away from them in patch 2.0). Rampage = when this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given. BUT I appreciate this may be out of scope for the mod.

Flavour text: Though savage and undisciplined, Kroq-Gar will ensure these wayward Lizardmen serve their purpose.

@OhManTFE OhManTFE moved this from Backlog to To Do in Victory Conditions Overhaul Sep 20, 2022
@msolefonte msolefonte added the do not pick This will not be worked on yet label Sep 20, 2022
@msolefonte msolefonte moved this from To Do to Blocked/Hold in Victory Conditions Overhaul Sep 30, 2022
@msolefonte msolefonte removed the do not pick This will not be worked on yet label Dec 14, 2022
@msolefonte msolefonte moved this from Blocked/On Hold to To Do in Victory Conditions Overhaul Dec 14, 2022
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