About the animation features in PyDPainter #81
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The version numbers on the roadmap page refer roughly to the Amiga Deluxe Paint version numbers. Deluxe Paint for DOS was a different thing. Some things have been pulled in from it like the chunky file format, but the main goal is to recreate the Amiga version. The project is currently at version 1.2.1 which means PyDpainter has more functionality than the original DPaint but it's not quite up to the Amiga version of DPaint II yet. These things need to be added to get there:
The Amiga version of DPaint III added animation, so the 2.x versions will start to add animation features starting out with basic setting number of frames and moving among them. I'll also have to implement IFF ANIM and animated GIF import/export. Animbrush and sprite sheet functionality would come next. Then the move requestor, which is one of the major features that Deluxe Paint III added for supporting animation. Of course that depends on Perspective mode, which should have been done in version 1.3. I expect to start working on the animation features before the end of 2023, but of course, at this point I'm only one person doing this in my spare time. By the way, color cycling is already implemented in PyDPainter if you want to play with that functionality. In my quick demo video I show color cycling: Hope that helps! |
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@MetalMaxMX FYI, I don't know if you saw, but I released 2.0 a few days ago and then a quick bug fix to 2.0.1 today. 2.0 Trailer video: Download link: Still haven't implemented anim brushes and sprite sheets yet, though. |
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I have noticed that, within the roadmap here, there's work slated to have animation features
https://github.com/mriale/PyDPainter/wiki/RoadMap
I am kinda curious about that. The roadmap stated that they would be similar in behavior to DPaint's II capabilities, but there's also this offshoot that was meant exclusively for animation as well (https://en.wikipedia.org/wiki/Deluxe_Paint_Animation)
Was there any noticeable difference between them? And what would it take for PyDPainter to have those animation features in general? (either from DPII or DPA)
I am asking here because I've seen a few documentaries about Amiga games and they tended to experiment a lot with palette cycling, morphing and more so it'd be cool to know how they get applied here.
Cheers!
MetalMaxMX
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