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TextGeometry changes and support in editor #27931
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TextGeometry changes and support in editor #27931
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Why is the bounding box computed at this point? It will be automatically recomputed when calling
BufferGeometry.scale()
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BTW: Is the introduction of a
scale
parameter really necessary? Couldn't apps just useObject3D.scale
instead?There was a problem hiding this comment.
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the reason to do it here is getting a scaled down (0.01) geometry mostly for connivence to be used in Editor.
the
object.scale
could be used, but I wasn't sure if it was a good idea to insert a TextGeometry at a custom object scale, hence having it in the geometry seems like a more convenient way.There was a problem hiding this comment.
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In order to keep the parameters of
TextGeometry
to a minimum, it would be better to useObject3D.scale
and not introduce an additional way for transforming geometry, imo.There was a problem hiding this comment.
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@mrdoob Are you okay with this kind of new interface?
This approach is in general interesting since it could be used in context of other classes like materials as well. Meaning custom/addon materials implement a static
fromJSON()
(factory) method thatObjectLoader
/MaterialLoader
can use to create an instance. The internal material lib can be enhanced via:Related #21265, #11266.
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It's interesting indeed...
I'd rename
this.Geometries
tothis.geometryTypes
though.There was a problem hiding this comment.
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I have updated
ObjectLoader
manually but there still seems to be a diff inbuild/three.cjs
.Apart from that, the PR looks good to me!
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I updated a merge from mrdoob/dev so there should be no conflicts now