diff --git a/examples/webgpu_tsl_editor.html b/examples/webgpu_tsl_editor.html
index 91565a7cadf77d..6c02dec2dc5ac3 100644
--- a/examples/webgpu_tsl_editor.html
+++ b/examples/webgpu_tsl_editor.html
@@ -126,15 +126,21 @@
const editorDOM = document.getElementById( 'source' );
const resultDOM = document.getElementById( 'result' );
- const tslCode = `// Simple example
+ const tslCode = `// Simple uv.x animation
-const { texture, uniform, vec4 } = TSL;
+const { texture, uniform, vec2, vec4, uv, oscSine, timerLocal } = TSL;
//const samplerTexture = new THREE.Texture();
const samplerTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
+samplerTexture.wrapS = THREE.RepeatWrapping;
+//samplerTexture.wrapT = THREE.RepeatWrapping;
+
+const timer = timerLocal( .5 ); // .5 is speed
+const uv0 = uv();
+const animateUv = vec2( uv0.x.add( oscSine( timer ) ), uv0.y );
// label is optional
-const myMap = texture( samplerTexture ).rgb.label( 'myTexture' );
+const myMap = texture( samplerTexture, animateUv ).rgb.label( 'myTexture' );
const myColor = uniform( new THREE.Color( 0x0066ff ) ).label( 'myColor' );
const opacity = .7;