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My guess is that you have 2 models with the same textures and SceneLoader didn't have any sort of cache implemented. This is something I'm trying to implement for the next revision.
Fast response, appreciate that.
If i had 3 models with the same texture it would load the texture 3 times? This means i use the same texture always for 2 models? Im really sure thats not the case.
Dont know why but i loads the texture from two separate paths.
Loading a blender scene with the THREE.SceneLoader.
Check it out here
http://inkfood.com/content/pages/spacedebris/
As you can see it loads all the textures twice. Is it a bug or my fault?
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