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GTAO/SSAO alter transparent materials appearence #27638

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LR17 opened this issue Jan 29, 2024 · 4 comments
Closed

GTAO/SSAO alter transparent materials appearence #27638

LR17 opened this issue Jan 29, 2024 · 4 comments

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@LR17
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LR17 commented Jan 29, 2024

Description

Using GTAO or SSAO seems to modify the appeareance of transparent materials. When an occlusion pass is active, transparent materials become "brighter". I noticed both passes have the same custom blending settings

Reproduction steps

  1. Add GTAOPass or SSAOPass to EffectComposer

Code

Live example

Screenshots

Screenshot 2024-01-29 085006 Screenshot 2024-01-29 085029

Version

160

Device

No response

Browser

Chrome

OS

Windows

@Mugen87
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Mugen87 commented Jan 29, 2024

Duplicate of #23019 (tl;dr #27184 (comment)).

@Mugen87 Mugen87 closed this as not planned Won't fix, can't repro, duplicate, stale Jan 29, 2024
@LR17
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LR17 commented Jan 29, 2024

I don't know if this a duplicate of the above issues (Maybe I did not understand properly the comments). I currently have three passes:

  1. RenderPass
  2. SSAOPass
  3. OutputPass

Just enabling/disabling SSAOPass triggers/removes the issue. Using just RenderPass + OuputPass the ouput is correct

@Mugen87 Mugen87 reopened this Jan 29, 2024
@Mugen87
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Mugen87 commented Jan 29, 2024

In this case, we need a closer investigation.

Do you mind demonstrating the issue with a live example?

@LR17
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LR17 commented Jan 29, 2024

Sorry, you were right, I'm closing the issue

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