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GTAO/SSAO alter transparent materials appearence #27638
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Duplicate of #23019 (tl;dr #27184 (comment)). |
I don't know if this a duplicate of the above issues (Maybe I did not understand properly the comments). I currently have three passes:
Just enabling/disabling SSAOPass triggers/removes the issue. Using just RenderPass + OuputPass the ouput is correct |
In this case, we need a closer investigation. Do you mind demonstrating the issue with a live example? |
Sorry, you were right, I'm closing the issue |
Description
Using GTAO or SSAO seems to modify the appeareance of transparent materials. When an occlusion pass is active, transparent materials become "brighter". I noticed both passes have the same custom blending settings
Reproduction steps
Code
Live example
Screenshots
Version
160
Device
No response
Browser
Chrome
OS
Windows
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