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Indeed, it was mentioned in #26102 (comment) that OutputPass ideally extracts the settings from the renderer.
I did not implement this yet because of the mentioned GLSL redefinitions in context ShaderMaterial. There is no runtime error with RawShaderMaterial however we can't include shader chunks with this material type. Not sure how to solve this yet.
Description
Setting, for example,
will cause
OutputPass
shader to fail to compile.Reproduction steps
renderer.toneMapping = THREE.ACESFilmicToneMapping
to an example usingOutputPass
.Code
Live example
Screenshots
No response
Version
r154dev
Device
No response
Browser
No response
OS
No response
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