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Phong and Standard materials are broken @ Adreno 308 Phones #19351
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It seems that the reproducing range is extremely small, we might just want to ignore this...... |
Was this the issue that required |
Wow... you're right. Honestly I'm not sure what should we do from here... |
see #14137 (comment) It means that the It's a Qualcomm driver bug which is unlikely to be fixed. |
Also related: #14570 |
Marking this issue as a duplicate of #14137. |
I'm going to switch to mediump by the application side when the GPU is Adreno 308 for this time. Thanks for the info! |
@fms-cat can you share the code to change this on Application level? |
Using |
thx! if i set https://threejs.org/docs/#api/en/renderers/WebGLRenderer.precision does this set it for the material too? ( like for all materials i use like in glb models) |
@arpu Yes, this is the default for all materials. You can overwrite it by setting |
Description of the problem
The examples for phong and standard materials are broken on Adreno 308 phones.
I'm gonna try other GPUs as well.did it, results belowThree.js version
r116
Environments
Adreno 308
DID NOT repro @ Adreno 306
DID NOT repro @ Adreno 430
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