You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Per KhronosGroup/glTF#1433, a single node can reference up to 1 mesh, 1 camera, AND 1 light, not OR. Our current implementation picks one and ignores the others. So if a node references a camera and a light, we should just turn it into a THREE.Group. Also note from that thread that a node referencing a mesh could also be a joint, in which case we need to output Bone > Mesh.
Per KhronosGroup/glTF#1433, a single node can reference up to 1 mesh, 1 camera, AND 1 light, not OR. Our current implementation picks one and ignores the others. So if a node references a camera and a light, we should just turn it into a
THREE.Group
. Also note from that thread that a node referencing a mesh could also be a joint, in which case we need to outputBone > Mesh
.Example: https://github.com/KhronosGroup/glTF/files/2317078/mesh-camera.zip
The text was updated successfully, but these errors were encountered: