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Merge pull request #18099 from zeux/uv2-matrix
Implement support for texture matrix for uv2
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -4,5 +4,7 @@ export default /* glsl */` | |
attribute vec2 uv2; | ||
varying vec2 vUv2; | ||
uniform mat3 uv2Transform; | ||
#endif | ||
`; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
export default /* glsl */` | ||
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) | ||
vUv2 = uv2; | ||
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy; | ||
#endif | ||
`; |
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