From 630f3c171f467eb5d84cc39ed3bf2cf302d11827 Mon Sep 17 00:00:00 2001 From: NNskelly Date: Tue, 6 Jun 2017 11:29:05 -0500 Subject: [PATCH] Update MeshStandardMaterial.html Regarding https://github.com/mrdoob/three.js/issues/11452#issuecomment-306533171 Clarify requirements on the environment map for advanced use cases. --- docs/api/materials/MeshStandardMaterial.html | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/api/materials/MeshStandardMaterial.html b/docs/api/materials/MeshStandardMaterial.html index 5c7fadafe01633..849247a62d7359 100644 --- a/docs/api/materials/MeshStandardMaterial.html +++ b/docs/api/materials/MeshStandardMaterial.html @@ -164,7 +164,11 @@

[property:Float emissiveIntensity]

Intensity of the emissive light. Modulates the emissive color. Default is 1.

[property:TextureCube envMap]

-
The environment map. Default is null.
+
The environment map. Default is null. Note that in order for the material roughness + property to correctly blur out the environment map, the shader must have access to mipmaps + of the env texture. TextureCubes created with default settings are correctly configured; + if adjusting texture parameters manually, ensure minFilter is set to one of the MipMap options, + and that mip maps have not been otherwise forcibly disabled.

[property:Float envMapIntensity]

Scales the effect of the environment map by multiplying its color.