diff --git a/docs/api/materials/MeshStandardMaterial.html b/docs/api/materials/MeshStandardMaterial.html
index 5c7fadafe01633..849247a62d7359 100644
--- a/docs/api/materials/MeshStandardMaterial.html
+++ b/docs/api/materials/MeshStandardMaterial.html
@@ -164,7 +164,11 @@
[property:Float emissiveIntensity]
Intensity of the emissive light. Modulates the emissive color. Default is 1.
[property:TextureCube envMap]
- The environment map. Default is null.
+ The environment map. Default is null. Note that in order for the material roughness
+ property to correctly blur out the environment map, the shader must have access to mipmaps
+ of the env texture. TextureCubes created with default settings are correctly configured;
+ if adjusting texture parameters manually, ensure minFilter is set to one of the MipMap options,
+ and that mip maps have not been otherwise forcibly disabled.
[property:Float envMapIntensity]
Scales the effect of the environment map by multiplying its color.