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Font.js
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Font.js
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/**
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author mrdoob / http://mrdoob.com/
*/
import { ShapePath } from './ShapePath.js';
function Font( data ) {
this.type = 'Font';
this.data = data;
}
Object.assign( Font.prototype, {
isFont: true,
generateShapes: function ( text, size ) {
if ( size === undefined ) size = 100;
var shapes = [];
var paths = createPaths( text, size, this.data );
for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
}
return shapes;
}
} );
function createPaths( text, size, data ) {
var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
var scale = size / data.resolution;
var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
var paths = [];
var offsetX = 0, offsetY = 0;
for ( var i = 0; i < chars.length; i ++ ) {
var char = chars[ i ];
if ( char === '\n' ) {
offsetX = 0;
offsetY -= line_height;
} else {
var ret = createPath( char, scale, offsetX, offsetY, data );
offsetX += ret.offsetX;
paths.push( ret.path );
}
}
return paths;
}
function createPath( char, scale, offsetX, offsetY, data ) {
var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
if ( ! glyph ) {
console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
return;
}
var path = new ShapePath();
var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
if ( glyph.o ) {
var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
for ( var i = 0, l = outline.length; i < l; ) {
var action = outline[ i ++ ];
switch ( action ) {
case 'm': // moveTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.moveTo( x, y );
break;
case 'l': // lineTo
x = outline[ i ++ ] * scale + offsetX;
y = outline[ i ++ ] * scale + offsetY;
path.lineTo( x, y );
break;
case 'q': // quadraticCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
break;
case 'b': // bezierCurveTo
cpx = outline[ i ++ ] * scale + offsetX;
cpy = outline[ i ++ ] * scale + offsetY;
cpx1 = outline[ i ++ ] * scale + offsetX;
cpy1 = outline[ i ++ ] * scale + offsetY;
cpx2 = outline[ i ++ ] * scale + offsetX;
cpy2 = outline[ i ++ ] * scale + offsetY;
path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
break;
}
}
}
return { offsetX: glyph.ha * scale, path: path };
}
export { Font };