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colorgame.js
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var numSquares = 6;
var colors = [];
var steelblue = "steelblue";
var squares = document.querySelectorAll(".square");
var pickedColor;
var colorDisplay = document.getElementById('colorDisplay');
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init() {
setupModeButtons();
setupSquares();
reset();
}
function reset(){
// generate all new colors
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change colorDisplay to match picked color
colorDisplay.textContent = pickedColor;
resetButton.textContent = "New Colors";
messageDisplay.textContent = "";
// change colors of squares
for (var i = 0; i < squares.length; i++) {
if(colors[i]){
squares[i].style.display = "block";
squares[i].style.background = colors[i];
} else {
squares[i].style.display = "none";
}
};
h1.style.background = steelblue;
}
// reset button
resetButton.addEventListener("click", function(){
reset();
});
function changeColors(color){
//loop through all squares
//change each color to match given colors
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = color;
};
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
//make array
var arr = []
//add num random colors to array
for (var i = 0; i < num; i++) {
// get random color and push into arr
arr.push(randomColor());
//return that array
}
return arr;
}
function randomColor(){
//pick a "red" from 0 - 255
var r = Math.floor(Math.random() * 256);
//pick a "green" from 0 -255
var g = Math.floor(Math.random() * 256);
//pick a "blue" from 0 -255
var b = Math.floor(Math.random() * 256);
//"rgb(r,g,b)"
//return RGB
return "rgb(" + r + ", " + g + ", " + b + ")";
}
function setupModeButtons() {
//mode buttons event listeners
for (var i = 0; i < modeButtons.length; i++) {
modeButtons[i].addEventListener("click", function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
if(this.textContent === "Easy"){
numSquares = 3;
} else {
numSquares = 6;
}
reset();
//figure out how many squares to show
//pick new colors
//pick a new pickedColor
//update page to reflect changes
});
};
}
function setupSquares(){
for (var i = 0; i < squares.length; i++) {
//add click listeners to squares
squares[i].addEventListener("click", function(){
//grab color of clicked square
var clickedColor = this.style.background;
//compare color to pickedColor
if(clickedColor === pickedColor) {
messageDisplay.textContent = "Got Em!";
resetButton.textContent = "Play Again";
h1.style.background = clickedColor;
changeColors(clickedColor);
} else {
this.style.background = "#232323";
messageDisplay.textContent = "Try Again";
}
});
};
}