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Add layer priority sorting. Make pointer not affect widget sorting. #3533

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Jun 23, 2020

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MortimerGoro
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Fixes #2442

  • Fixed a bug, the input controller position shouldn't affect depth sorting
  • The original 2442 issue doesn't seem easy to fix without affecting other use cases. It's not possible to support a real depth buffer so I added a priority field. Unity/Unreal also use the optional priority field (https://developer.oculus.com/documentation/unity/unity-ovroverlay/)

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LGTM

@bluemarvin bluemarvin merged commit b6d6e9d into master Jun 23, 2020
@bluemarvin bluemarvin deleted the v11/depth_sorting branch June 23, 2020 21:14
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The awesomebar suggestions are wrongly displayed over the on screen keyboard when the awesomebar is hovered
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