We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
hardwire Untiy3d's GUI Type,
private sealed class MTHD_be079e5823b7454890b6cf3fb4ed05ad : MoonSharp.Interpreter.Interop.StandardDescriptors.HardwiredDescriptors.HardwiredMethodMemberDescriptor { internal MTHD_be079e5823b7454890b6cf3fb4ed05ad() { this.Initialize(".ctor", true, new MoonSharp.Interpreter.Interop.BasicDescriptors.ParameterDescriptor[] { new MoonSharp.Interpreter.Interop.BasicDescriptors.ParameterDescriptor("object", typeof(object), false, null, false, false, false), new MoonSharp.Interpreter.Interop.BasicDescriptors.ParameterDescriptor("method", typeof(System.IntPtr), false, null, false, false, false)}, false); } protected override object Invoke(MoonSharp.Interpreter.Script script, object obj, object[] pars, int argscount) { //here error! return new UnityEngine.GUI.WindowFunction(((object)(pars[0])), ((System.IntPtr)(pars[1]))); } }
UnityEngine.GUI.WindowFunction is a delegate.
The text was updated successfully, but these errors were encountered:
I check, thanks.
Sorry, something went wrong.
No branches or pull requests
hardwire Untiy3d's GUI Type,
UnityEngine.GUI.WindowFunction is a delegate.
The text was updated successfully, but these errors were encountered: