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simulator.html
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simulator.html
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>TMPHTEEITEU</title>
<script type="text/javascript">
var objects = new Array();
var hero = new hero();
var screenWidth = 8;
var screenHeight = 8;
var map;
window.addEventListener('load', eventWindowLoaded, false);
window.addEventListener('keydown', eventKeyDown, false);
function eventWindowLoaded() {
canvasApp();
}
function canvasSupport () {
return true;
}
function eventKeyDown(key, which){
console.log(key.keyCode);
}
function hero(){
this.x = 2;
this.y = 6;
this.width = 20;
this.height = 20;
this.action = 'still';
this.checkCollision = function(){
var x = 0;
for(var i = this.mapOffset; i < this.mapOffset+screenWidth; i++){
for(var j = 0; j < screenHeight; j++){
if(this.map[i][j]==1)
context.fillRect(x*this.boxWidth, (screenWidth-j)*this.boxHeight, this.boxWidth, this.boxHeight);
}
x++;
}
}
this.update = function(){
}
this.setAction = function(newAction){
this.action = newAction;
}
this.draw = function(context){
context.fillStyle = '#aa4444';
context.fillRect(this.x*this.width, this.y*this.height, this.width, this.height);
}
}
function canvasApp(){
if (!canvasSupport()) {
return;
}else{
map = new map();
drawScreen();
}
}
function map(){
this.mapOffset = 0;
this.boxWidth = 20;
this.boxHeight = 20;
this.map = [
[0,0,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,1,0],
[1,0,0,0,0,1,1,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,1,0],
[1,0,0,0,0,1,1,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,1,0],
[1,0,0,0,0,1,1,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0]
];
this.draw = function(context){
context.fillStyle = '#22aa22';
var x = 0;
for(var i = this.mapOffset; i < this.mapOffset+screenWidth; i++){
for(var j = 0; j < screenHeight; j++){
if(this.map[i][j]==1)
context.fillRect(x*this.boxWidth, (screenWidth-j)*this.boxHeight, this.boxWidth, this.boxHeight);
}
x++;
}
}
}
function drawScreen(){
var theCanvas = document.getElementById("canvas");
var context = theCanvas.getContext("2d");
context.clearRect(0, 0, 200, 200);
map.draw(context);
map.mapOffset++;
hero.update();
hero.draw(context);
var t = setTimeout("drawScreen()", 400);
}
</script>
</head>
<body>
<div>The Most Powerful Hero That Ever Existed In The Entire Universe</div>
<div style="position: absolute; top: 50px; left: 50px;">
<canvas id="canvas" width="200" height="200" style="border:solid 2px #000000">
Your browser does not support HTML5 Canvas.
</canvas>
</div>
</body>
</html>