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Having a surface flag that can fizzle rockets similar to how skybox brushes or func_nogrenade surfaces currently do would be helpful when anticheating maps in weapon modes. Instead of having to place func_nogrenades on every wall, you would add "%compilenoimpact" to the VMT for surfaces that you dont want rockets to explode on.
This behaviour also exists in quake3 as a shader parameter, so this would be needed for bspconvert to be able to port those maps.
The text was updated successfully, but these errors were encountered:
Having a surface flag that can fizzle rockets similar to how skybox brushes or func_nogrenade surfaces currently do would be helpful when anticheating maps in weapon modes. Instead of having to place func_nogrenades on every wall, you would add
"%compilenoimpact"
to the VMT for surfaces that you dont want rockets to explode on.This behaviour also exists in quake3 as a shader parameter, so this would be needed for bspconvert to be able to port those maps.
The text was updated successfully, but these errors were encountered: