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No, It's not the best solution for this case. Sometimes my UI elements will have different sizes based on screen size, and it's not possible to use a single pre-baked sprite for that. and the other problem would be having animated numbers under baked sprite.
If your UI elements are dynamically adjusting to the screen size - you can
make a single sprite that adjusts using the same ruleset. Keep your
original sprites, just have a new rect that expands to fit the same view...
Is there any way to make a single shiny effect to work on multiple ui items?
I have an ui stack with multiple elements inside:
And I need to make the whole package to have shiny effect instead of adding separate effects on each one of them.
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