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GLB is not rendered correctly #273

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dmikushin opened this issue Dec 19, 2023 · 1 comment
Open

GLB is not rendered correctly #273

dmikushin opened this issue Dec 19, 2023 · 1 comment

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@dmikushin
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Hi @mmatl ,

I've been desperately trying to render the GBL model of an eye correctly. I've tried everything, including your notes in #135. Unfortunately, the texture is still on the opposite side, and the iris is placed incorrectly. Needless to say, that on the other hand the rendering is perfectly correct with other JS-based renderers. What am I missing?

green-eye.zip

@dmikushin
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Turns out, this is indeed a pyrender issue, because trimesh can render this model much better. In pyrender by some reason the scales of geometries isn't right:

Screenshot from 2023-12-19 09-08-20

What we are supposed to get:

Screenshot from 2023-12-19 09-02-32

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